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PUBG Developers Tease New Vaulting Mechanic

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PLAYERUNKNOWN’S BATTLEGROUNDS, also known as PUBG, has been at the forefront of many gamers’ minds since its Early Access release in March. The game is at the top of Steam’s “Top Sellers” charts and currently has one of the largest streaming communities on Twitch. After months of updates and patches, the PUBG devs have shown something that could be quite the gamechanger: vaulting.

A few days ago, Bluehole developer “tooner” posted an unlisted video on his Youtube channel. This video showcased various work-in-progress mechanics for vaulting over objects and climbing up ledges within the game. It also displayed the ability to cancel the climbing action at any point during the animation, meaning the player has complete control over their movements while vaulting about.

While this addition may seem small, it could actually end up dramatically shifting the way people play in specific situations. Not only will this mean finally being able to reach illusive gear that has spawned on top of crates and objects, but it also opens up new possibilities for strategy during firefights. For example, if a player is running away from an enemy and a wall is in his path, he no longer needs to look for an opening or pray that his crouch jumping skills are on point. He can simply reposition himself by jumping over the wall and immediately being in cover. Of course, this is just a small example of the many things that this new movement system could allow.

Bluehole has not yet announced when the vaulting update will be going live, but fans have speculated that it will be around the end of the month. However, with the developers planning to lessen the amount of patches and updates they release, it could be anyone’s guess when the game will receive these new features.

I play more Overwatch than most people would consider healthy. In any game genre my knowledge could range from a filthy casual to a certified no-life.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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