Geek Culture
Run the Blades: Blade Runner 2049 Review
Three decades ago saw the release of what is considered as one of the most important films of the 20th century and possibly the greatest sci-fi story to ever be shown on film. in 1982 Ridley Scott’s Blade Runner was released to the world and gave moviegoers a look at what may be possible for our future in this cyberpunk classic. It has been 35 years since then, and the sequel is finally here and hopes to live up to the untarnished legacy that was created by its predecessor.
Blade Runner: 2049 is a film directed by Denis Villenueve (Arrival) and the screenplay is written by Hampton Fancher, who wrote the 1982 film. It stars Ryan Gosling as the protagonist named “K” and Harrison Ford reprises his role as the blade runner, Rick Deckard. The film takes place 30 years after the events of the first movie and revolves around K and his role as an LAPD blade runner, a special police officer that is responsible for hunting down rogue replicants, who are human-like individuals.
The film immediately sets the tone for what is to come and the overall theme with a conversation between K and a renegade replicant farmer named Sapper (Dave Bautista). This is a movie with some truly dark story elements and themes throughout and this scene introduces this.
Viewers should not expect a bombastic, action-heavy film but one that is a long journey through the eyes of K and the world that has been formed around him. It is a movie that deals with some real-world issues that include things like societal control, and more personal elements like sacrifice and identity issues. Although it is a sci-fi thriller, it has distinct elements that one my find relate-able throughout its story within its characters. Each individual seems to have an important role to play in what is going on in this futuristic Los Angeles.
One word that can be used to describe the film’s writing is that it is smart. It is trying to tell a story within a story and it succeeds at what it does because a majority of the conversations and flashbacks happen during the movie help build the world around it and the centralizing theme. Gosling delivers a great performance as K, who is dealing with his own personal demons as he is a replicant cop who hunts those that are like him.
The supporting cast in this film are equally as fantastic, Jared Leto delivers a small but believable role as one of the film’s antagonists. He is Niander Wallace, a mysterious billionare with a God complex who believes that he is saving humanity by creating millions of replicants. Joi (Ana de Armas) is an individual in the film that utilizes its themes of lonesomeness and the feeling of being empty. She is K’s artificial intelligence that also serves as his lover, she is always in the form of a hologram so it makes for some very interesting scenes throughout their interactions.
Bringing Ford back for this film as Deckard makes the overall storytelling that much better. When he makes his entrance to the film, it is expected but still a joy to see this character on the screen again. The fight and conversation that takes place between K and Deckard propel the story in some ways and also helps viewers get a grasp of who they are as individuals and their motives. Blade Runner: 2049 tells a smart, well-crafted narrative with memorable characters. With this being said, there are some elements to the film that I thought were more special than the writing.
Beautiful cinematography is what the first film was known for and it still holds up today, 2049 truly lives up to that with its visual and audio spectacle. Through the near three hours of this film I found myself in awe of what I was seeing take place on the screen. Everything from costume design to the camera work and lighting is some of the best that I have ever seen. It keeps up with the vision of the original film in which it builds a believable and visually striking environment to further move forward its narrative.
My favorite section of the film visually, is when K sets foot on a desolate wasteland that used to be the city of Las Vegas. There is an orange hue that covers the screen as K navigates through the city and walks among the destroyed statues, it is purely beauty in desolation. Visuals play a role in this film that is unlike others, most of the experience isn’t through the writing in the story but within its well made shots of desolation and the futuristic cyberpunk world that captivated me.
The film’s original score is composed by Hans Zimmer (Dunkirk, The Dark Knight) and Benjamin Wallfisch (It). As expected, it delivers some incredible sounds that match the feel of whatever is going on at any given time throughout. Blade Runner: 2049 is a sci-fi sequel that lives up to every aspect of the original and even improves upon some of them. It is a film that will linger with audiences as they have their own interpretations about what is being told in this great narrative. It is a dark, sad and beautiful adventure that may be a bit too long at times but the payoff is worth it in the end. In 35 years time, people may look upon this film as they do the original.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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