The world of mobile games has been no stranger to the unethical business practice of Loot Boxes. Some might even argue that the reason why these anti-consumer things are in games is because of the mobile gaming influence. However, it seems like Apple has noticed the controversy surrounding them.
Once again, regulation in terms of Loot Boxes has been a rather nebulous term. With Gambling Commissions from Australia, France and Belgium showing their concerns about whether or not they can be classified as gambling.
However, that doesn’t mean that regulation isn’t actually possible. Much like how Blizzard got forced by China to reveal their Loot Box odds, Apple is doing the same for mobile games that have Loot Boxes on their games.
“Apps offering ‘loot boxes’ or other mechanisms that provide randomized virtual items for purchase must disclose the odds of receiving each type of item to customers prior to purchase,” reads the new rule, which will affect the most popular games on iOS, including Hearthstone, The Simpsons Tapped Out, and Clash Royale.
This revision to the guidelines for Apple’s App Store has been announced yesterday. Something that might sound like good news to some but this is the same store that allowed a Cuphead ripoff to be sold on the store until Studio MDHR stepped in.
This is basically closing an entire year of the discussion surrounding Loot Boxes. I don’t care how much people love to say that this game is out of this, but Loot Boxes became the talk of the town thanks to Overwatch.
A huge part of the gaming community wants to see these Loot Boxes as gambling. That isn’t an outlandish claim as games like Star Wars: Battlefront II had Pay-to-Win elements locked off behind Loot Boxes.
The mere mention of Loot Boxes nowadays brings up a lot of heated debate between many people about how Loot Boxes should be implemented or even if they should be removed. One of my peers mentioned the possibility of being such thing as a good Loot Box, but that doesn’t really matter in the long run.