Gaming
It’s Too Late to Stop Loot Boxes.
The fight against Loot Boxes in video games continues going on. As other publishers continue to find more and more scummy ways to make themselves look, people wonder if this is the future of gaming. And sadly, according to a few analysts that talked with Glixel, it seems to be the case.
Considering the fact that the Games as a Service model has tripled the value of the industry as a whole. We shouldn’t be surprised to hear that there are many people willing to empty their pockets for an unfair advantage. And it seems like Lewis Ward, an analyst for IDC wholeheartedly agrees with this notion.
“Games are really becoming services, where the launch of the game is just the beginning of monetization, and the big money is having a large community, a large user base, that keeps playing year after year after year.” Lewis then goes on to talk about how the PC and console markets needed to do this instead of DLC and Season Passes.
“There’s a law of diminishing returns when you offer it that way, and if there’s a multiplayer aspect to it, the pool of actual gamers gets smaller and smaller and smaller,” Ward says. “If you’re restricted to playing with other players that have bought that map pack, it eventually becomes a bad investment to keep putting it out.”
Glixel offers an interesting viewpoint that the reason for the controversy is the fact that publishers want to add this alongside the Loot Boxes. It’s not that strange considering how many people are defensive for Overwatch and mentioning the game’s free additional characters and updates.
The Loot Box system and possible pay-to-win mechanics that are already seeing negative implications aren’t going to stop. That’s the saddest part about the entire piece, and the games are going to keep integrating them from now on.
“It makes too much money for it to stop,” Ward says of the loot box model. “But it’s going to naturally be rightfully viewed as a cause of potential concern by gamers, because it’s a change and they don’t know how it’s going to work.”
I’m saddened by the fact that the Loot box phenomena is going to keep going strong. Despite everyone’s attempts at stopping it and many other developers quitting these unethical practices. We keep seeing whale after whale spending tons of money on these, it’s too late to stop them now.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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