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It’s Too Late to Stop Loot Boxes.

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The fight against Loot Boxes in video games continues going on. As other publishers continue to find more and more scummy ways to make themselves look, people wonder if this is the future of gaming. And sadly, according to a few analysts that talked with Glixel, it seems to be the case.

Considering the fact that the Games as a Service model has tripled the value of the industry as a whole. We shouldn’t be surprised to hear that there are many people willing to empty their pockets for an unfair advantage. And it seems like Lewis Ward, an analyst for IDC wholeheartedly agrees with this notion.

“Games are really becoming services, where the launch of the game is just the beginning of monetization, and the big money is having a large community, a large user base, that keeps playing year after year after year.” Lewis then goes on to talk about how the PC and console markets needed to do this instead of DLC and Season Passes.

“There’s a law of diminishing returns when you offer it that way, and if there’s a multiplayer aspect to it, the pool of actual gamers gets smaller and smaller and smaller,” Ward says. “If you’re restricted to playing with other players that have bought that map pack, it eventually becomes a bad investment to keep putting it out.”

Glixel offers an interesting viewpoint that the reason for the controversy is the fact that publishers want to add this alongside the Loot Boxes. It’s not that strange considering how many people are defensive for Overwatch and mentioning the game’s free additional characters and updates.

The Loot Box system and possible pay-to-win mechanics that are already seeing negative implications aren’t going to stop. That’s the saddest part about the entire piece, and the games are going to keep integrating them from now on.

“It makes too much money for it to stop,” Ward says of the loot box model. “But it’s going to naturally be rightfully viewed as a cause of potential concern by gamers, because it’s a change and they don’t know how it’s going to work.”

I’m saddened by the fact that the Loot box phenomena is going to keep going strong. Despite everyone’s attempts at stopping it and many other developers quitting these unethical practices. We keep seeing whale after whale spending tons of money on these, it’s too late to stop them now.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Feeling a bit buzzed The Last of Us Pedro Pascal from HBO wins SAG Award

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Pedro Pascal may have indulged in a few too many Dark ‘n’ Stormy’s before the 2024 SAG Awards, where he clinched the award for Outstanding Performance by a Male Actor in a Drama Series for his portrayal of Joel Miller in the HBO adaptation of The Last of Us. Appearing slightly intoxicated, the actor portraying Joel confidently stepped onto the stage and stated, “This is incorrect for several reasons. I’ve had a few drinks. I believed I could become intoxicated. Thanks, HBO! Oh boy, I feel a bit embarrassed, but I really appreciate this.”

Pascal faced tough competition from Succession actors Brian Cox, Kieran Culkin, and Matthew MacFadyen, along with The Morning Show’s Billy Crudup. He emerged victorious for the award and, seemingly oblivious to his defeated competitors, remarked:

https://x.com/THR/status/1761565877684568412?s=20

“I’ve been in the union since 1999, so this is a tremendous honor. “We’re on Netflix,” Pascal noted, mentioning the streaming platform’s position on censorship. “I might experience a surge of anxiety and decide to depart.” Pascal expressed gratitude to showrunner Craig Mazin, Naughty Dog head Neill Druckmann, colleagues, and production staff for their valuable contributions.

 

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REYNATIS appears as a rugged yet strangely attractive action RPG for PS5 and PS4

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It’s unfair to criticize the time it takes to develop PS5 and PS4 games, only to then judge REYNATIS for appearing a bit messy. Developers are investing significant sums in creating high-budget games nowadays, so maybe it’s about time we adjust our expectations and embrace slightly less polished releases instead.

This introduction sets the stage for FuRyu’s latest game, which could easily fit in as a late-gen launch on the PS3, but that doesn’t take away from its potential for enjoyment. A team of former Square Enix employees created this game, which explores a power struggle among magicians in Shibuya. Some aim to flaunt their abilities, while others prefer to keep them hidden.

The setting is truly remarkable; having visited Shibuya, it captures the essence of the iconic location perfectly. The combat appears solid, but there are performance issues to address, especially with the Japanese release scheduled for July 25th. Although there has been no official announcement regarding a Western release, we anticipate that a publisher will likely pick it up later this year.

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Leaked footage of LittleBigPlanet Hub on PS3 brings a nostalgic wave

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Once upon a time, Sony revealed Little Big Planet HUB, a free-to-play exclusive for the PS3 available on the PS Store. It seems that the game will merge all the content from LittleBigPlanet and LittleBigPlanet 2, giving fans the opportunity to play, create, and share without any cost. The concept was ambitious, which likely made the platform holder hesitant.

It is common knowledge that the planned release in August 2013 never materialized, with many speculating that it evolved into Little Big Planet 3. More than a decade later, footage from a beta version of LittleBigPlanet Hub has surfaced after an old NDA expired.

There is not much that is unexpected here: the gameplay resembles LittleBigPlanet, featuring floaty physics, prize bubbles, and narration by Stephen Fry. It’s intriguing to come across cancelled titles such as this one. A free-to-play version of LittleBigPlanet could potentially thrive in today’s landscape of creative live services similar to Roblox and Minecraft.

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