Geek Culture
“What Happened to Monday?” Deals with Real Life Hunger Games
Currently in production, the sci-fi epic, “What Happened to Monday?” from director Tommy Wirkola (Dead Snow) tackles the serious global concerns of overpopulation and starvation in a classic dystopian manner. Written by Kerry Williamson (Alex Cross) and Max Botkin (Robosapien: Rebooted), “Monday” is currently filming in Bucharest, Romania and stars Willem Dafoe, Noomi Rapace, and Glenn Close, with a supporting cast that includes Marwan Kenzari, Christian Rubeck and Pal Sverre Hagen amongst others.
The film focuses on a near future Earth where a surging populace and dwindling resources force many global governments to enforce the strict regulation of a one-child-per-family law, similar to China’s family planning policy. A group of septuplets, who amount to public enemy numbers 1 through 7, try to evade the fascistic Child Allocation Bureau led by Nicollete Cayman. The now-adult doppelgangers, raised and trained by their grandfather, undertake the rotating role of one woman, Karen Settman.
Named for the days of the week, each sextuplet has the opportunity to interact with the outside world only on their eponymous day. Otherwise, they’re hermetically sealed inside their apartment—the one place they can actually be themselves. This decades-long routine goes swimmingly until one day, Monday goes missing, and a movie title is born.
If handled properly, “What Happened to Monday?” has the potential to not only be a smart, little sci-fi thriller, but it could also open a real dialog about some of the controversial issues facing our planet in the not-too-distant future. Our own elephant in the room is the rapidly approaching juncture when our population surge overwhelms our food production capabilities. When this happens, how will we cope? Will we be forced to limit procreation or build encampments to enclose the starving poor? As we race towards this nearly inevitable problem, a well-made movie could bring about a real awareness to a topic most of us would rather ignore.
Worst comes to worst, with a gutsy director like Wirkola (sorry about the zombie pun) behind the film, we’ll at least be able to enjoy a suspenseful picture with an intellectually chewy center. If nothing else comes from “Monday,” there’s at least a slight hope that somewhere, in the far recesses of our minds—next to that Brawndo joke from Idiocracy, a leftover snippet of Nietzsche from Philosophy 101, and a line from Shakespeare via Wrath of Khan—a less-than-140 character question of note begins to percolate: what happens when there are too many people to feed?
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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