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Pokemon GO Will Finally Add PvP and Legendaries

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Stock up on Pokeballs and Super Potions, because starting this summer, Pokemon GO players can catch legendary Pokemon (colloquially known as legendaries) and participate in PvP battles.

The Brazillian newspaper O Globo recently interviewed Vice President of Strategic Partnerships at Niantic, Mathieu de Fayet, and he had some choice words regarding the future of Pokemon GO.

“Pokemon GO has been downloaded 650 million times, but now it has 65 million active players. How do you keep players interested in the game? Due to the large success of the game, we had to delay some planned innovations. Right now we are working on some that are due to hit this summer (in the northern hemisphere), such as giving more value to the choice of the teams, releasing Legendary Pokemon and introducing PvP. One thing we learned with Ingress is that the game can sustain itself if we are able to create social interactions among players, and we are working on that.” This quote was translated by Go Nintendo.

PvP battles and legendaries have been staples of the Pokemon franchise since 1996 and were touted in the Pokemon GO announcement trailer. However, these features have yet to be implemented. While some players would argue that the game’s gyms are a form of PvP, they lack the 6v6 layout of traditional Pokemon battles. Furthermore, gym Pokemon are controlled by an AI and not by a live person. PvP battles might finally encourage Pokemon GO players to actively seek out fellow players.

Legendaries, on the other hand, are badges of honor among Pokemon gamers. These Pokemon are some of the most sought after in the franchise due to their rarity, low catch rates, and powerful stats. The addition of these powerful creatures will inspire more people to play Pokemon GO and could bring back gamers who stopped playing.

De Fayet’s vague statement that Niantic will soon add “more value to the choice of the teams” could mean just about anything. This “value” could consist of character customization options unique to each team or rare Pokemon that gather around gyms and are only visible to the the team that controls the gym. For all we know, team loyalties might eventually determine how frequently gamers encounter certain Pokemon or if trainers encounter them at all; I would not be surprised if Moltres can only be caught  by members of Team Valor, which admittedly would encourage trading once that feature is implemented.

While no official date was given, “this summer” implies these features will be added between Wednesday, June 21st and Friday, September 22nd. Unless, of course, some bug or glitch prevents the features from working as intended, as is usually the case in these kinds of games. Regardless, the promise of PvP and legendaries alone will increase the Pokemon GO player base.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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