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Fighting games come in two divisive flavors: complicated and simple. Complicated fighting games such as Street Fighter and Mortal Kombat are easy to pick up, but victory is dependent on convoluted combinations/sequences of button presses that are easy to botch and forget. Meanwhile, simple fighting games such as Super Smash Bros. and Rivals of Aether let gamers invent their own combos, but some players use cheap and unfair tactics that wouldn’t be viable in complicated fighting games. Fans of one type of fighting game tend to dislike the other, and next to no games serve as a middle ground. Sirlin Games wants to create a compromise between the two types of fighting games with Fantasy Strike.

Fantasy Strike is not a new property; its characters and universe already exist in tabletop games such as Yomi and Puzzle Strike, which are also owned by Sirlin Games. Fantasy Strike uses a simple control scheme that only requires a few buttons, two of which activate special moves — three if you count the designated super-move button. The game can easily be played with either a keyboard or a controller, which is good since the game will be available on PlayStation 4 and on PC via Steam (no word on a potential Xbox One or Nintendo Switch version). If videos of the game’s current build are any indication, Sirlin Games might successfully create a fighting game anyone can enjoy regardless of experience.

https://www.youtube.com/watch?v=ojP1DeTZG7w

Fantasy Strike’s crowdfunding campaign is currently on Fig and is asking for $500,000. Sirlin Games promises the game will feature ten characters, at least four stages, and numerous game modes, such as arcade and local versus. The developers also promise to include facial animations, voice acting, more characters and stages, better visual/sound effects, improved AI, new game modes, and foreign language support as stretch goals. However, unlike other crowdfunding campaigns, these promises aren’t set in stone, as Sirlin Games doesn’t want to, for example, promise to develop a game mode that “isn’t really that fun or worth the effort.” Instead, Sirlin Games will let backers decide which stretch goal features/game modes are included in the final product.

If Fantasy Strike…ahem…strikes your fancy, you can help fund it here. Pledges start as low as $20 and guarantee backers a Steam version of the game. Larger pledges net backers early access, an extra copy for a friend, and alternate costumes. Currently, backers can only receive a PlayStation 4 version of Fantasy Strike by paying an additional $24. Sirlin Games will run the campaign until August 25th and, if it raises enough money, plans to release the game sometime in Q3 (July through September) of 2018.

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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