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Dreamhack Cluj-Napoca CS:GO Final day recap

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Yesterday was the final day for Dreamhack Cluj-Napoca and for CS:GO’s latest Major championship. So many teams tried to be here, but only 4 were still around when the dust settled, G2, Na’Vi, Envyus, and Ninjas in Pajamas. Envyus vs G2 was the first match up, and it did not disappoint. There are not many who said G2 would still be around on the last day, but the team showed heart and determination, taking head on a team of Envyus’ class. G2’s map pick, Dust 2, did not disappoint. Jkaem picked up where he left off the day before, with the only difference being that this time he had Dennis helping him out and Envyus had no counter to that; even though KennyS went +1. It looked like he was just getting started. G2 took Dust 2 16-10 picking up the first game on Envyus and leaving everyone stunned and wondering if they could keep up the pressure.

Map 2 was played on Envyus’s choice of Inferno and G2 once again would not make the path to the finals easy for Envyus. This game would go into triple overtime, but Envyus’s players were just more locked, and loaded , and focused on the kill with Happy leading the charge while NBK and Kennys were close on his heels. The map score was 25-21 tying up the match at 1 of each and going into the random map choice of Cache. This map would prove to break the back of G2 ending 16-7 where even a 1v5 round win from Rain could not propel them forward; sadly G2 just ran out of gas on this map and it showed, and with this win Envyus was the first team in the Finals.

NIP vs. Na’Vi showed once again just like Envyus vs. G2. It takes more than a few strong performances and the will to win to make it to the finals at Dreamhack Cluj-Napoca, it takes all of that plus consistency. Map one was Train where Na’Vi decided to make an example out of NIP, and this map spoke volumes on what a Champion team looks like. The map score was 16-3. Guardian played a big role in this match up, and that was to bring NIP’s storybook run crashing down to reality, and he did just that by dropping 26 kills and only dying 7 times, making his score +19.

Map 2 would prove that Nip had some fight left, but they would go down without swinging. Dust 2 was the map with the score reading 16-6. Guardian once again was the gatekeeper to NIP, and nothing was getting past him finishing 23 kills. NIP could not buy a round on this map with both Allu and Forrest putting up 23 kills, which combined was less than Guardian’s 49, and just a few more than Flamie’s 40. This was a map where support players like Xizt needed to show up, but faltered, and one can say never showed up compared to Seized who was the bottom fragger, but still had more than the top fraggers from NIP. This sort of team play helped Na’Vi convincingly secure a spot in the final where Na’Vi was set to clash with Envyus for the title of champion.

Na’Vi vs Envyus was the final match for the championship at Cluj-Napoca. Not many saw this coming, but one thing’s for sure and that’s that a slugfest is what we got on the first map. Envyus on Train found themselves with a large lead to start before Na’Vi started knocking back showing us the play that got them here. Guardian was in a duel with Kennys and even in losing rounds Guardian would be picking off guys left and right with Zeus lurking and picking off late rotations and stragglers. Envyus would go on to win off the back of their star awper Kennys, showing us why he is the best awper in the world getting double kills, and triples with ease. Who else but Kennys would get the last kill to clinch the map, and take them one more step closer to the promise land only needing a win on Cobblestone to take it all home?

The second Map on Cobblestone Kennys continues where he left off picking apart Na’Vi, with the large assist from NBK showing why he is on this team of elite class players going for a championship. Na’Vi can’t round up enough rounds to have the money to give Guardian an awp, thus neutralizing Na’Vi’s star awper. Slowly but surely Envyus would wind down Na’Vi till they found themselves too far out to make it a fight. Envyus showed us this weekend why this team is on another level, and adding KennyS made them peerless on the world stage winning Dreamhack Cluj-Napoca. This marks the first win for the world class awper who had 0 majors under his belt despite being heralded by most as the world’s best. Some saw that he had yet to win a major and came to the conclusion that he is not clutch in the moments that he needs to be, but after a win like that the doubters will be fewer, and much quieter for now.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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