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Welcome to the Nexus: Admiral Alexei Stukov

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Welcome to the Nexus Admiral Alexei Stukov. We’re glad to have you here. You and all of your parasites, pathogens, and viruses. You’re not what we expected. Anticipation was that you would be a specialist, spreading your infestation far and wide, commanding legions of undead Terran soldiers. But, here you are, a brand new support hero, treating your allies with pathogens and hindering your enemies with viruses.

Team compositions are going to alter around Stukov, changing the focus to an extremely active team. Not only will the characters drafted change, but so too will the way people play them. Adaptability is key when playing any type of massive online battle arena (or MOBA for short). A crowd control heavy team will lend itself to Stukov’s ability to silence in an area. Picture this: A root placed by Malfurion roots two enemy players, Stukov then places his Lurking Arm beneath them, he both silences their abilities and damages them. But wait, there’s more! At level thirteen, the talent “Virulent Reaction” allows him to root any victims caught in his area of effect. To activate the root he must detonate any pathogens and viruses currently applied using his Bio-Kill Switch ability. The capacity to channel Lurking Arm indefinitely makes the combination all the more deadly.

Imagine the vicious potential that characters like Jaina and Chen have. Both have abilities to slow the enemy. This means spending more time in Stukov’s silence for the hindered enemy. Not a good time. At least, not for his foes.

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Crowd control is hardly the only utility that benefits Stukov though. Teams that are able to dive on the enemy team suit him just fine. These are known as pursuit compositions. The potential to spread both Healing Pathogen and Weighted Pustule while his team engages the enemy is fantastic. Heals spread to all nearby allies and mend them for 4.5 seconds. That is, unless Stukov chooses to detonate the pathogen before it’s heal over time has expired. To do this, he uses Bio-Kill Switch. With that he can remove the timed heal and increase all affected allies’ health greatly.

Not only can he aid his teammates, Stukov also has a skill that places a virus on his enemies. Weighted Pustule too can be detonated before time runs out. Bio-Kill Switch makes the virus slow (and potentially blind) all effected foes. A slowed enemy is a good enemy, especially for a pursuit team. An Illidan with Stukov’s heal applied to him and a target afflicted by a virus can dive to his heart’s content. Stukov allows a dive heavy squad to jump on the enemy’s back line without hesitation.

Now, while he has a great toolkit, he’s not without flaws. An out of place Stukov is a dead one. There are no ways to escape in his kit. Limited mobility makes him an easy target to displace. A well timed Stiches hook pretty much guarantees death for him. But a one on one fight will lean in his favor. His high sustainability and level 10 talents make him a force to be reckoned with.

The first level 10 skill is Massive Shove. This one lets Stukov push a single target out of place. His arm stretches and propels the enemy in a straight line until they hit a solid object. The impact stuns them while giving him 50 additional armor. The other talent, Flailing Swipe shifts any nearby hostiles out of place with three massive slaps. Both do a decent amount of damage and can be deadly tools in both team fights and solo combat.

Overall, Stukov is a top tier healer with great offensive capabilities. He’s adaptable and fits practically any team. A skilled player will know when to detonate his abilities, and when to let them tick. It will be interesting to see what the future holds for Heroes of the Storm and how the game will change around Stukov.

 

 

 

Born in the mountains of Colorado, it is said that Zach Kimbell has always been a nerd. His passion for art, literature, and video games bloomed at a young age. With a background in illustration, tabletop RPG creation, and IT you can bet Zach will be dissecting everything from new age tech to the brush strokes on a comic panel. Stick around and you just might learn a thing or two.

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Ciri from The Witcher expresses her hope that fans will give Liam Hemsworth a fair chance in his portrayal of Geralt

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Netflix’s The Witcher has been at the forefront of the recent trend of video game IP transitioning to TV, alongside HBO’s The Last of Us and Amazon’s Fallout adaptations. In 2022, it was announced that Henry Cavill would be stepping away from his role after Season 3, making way for Australian actor Liam Hemsworth to become The White Wolf in Season 4.

In an interview with Collider (courtesy of Eurogamer), Freya Allen, the actress who plays Ciri in the series, has reached out to fans who may find the change to be a challenge. Allen expressed his view of the situation, acknowledging that it may not be ideal and that fans can be quite critical. He mentioned that he doesn’t want to speak on behalf of Hemsworth, but based on his understanding, it seems like Hemsworth is aiming to inject some heartfelt elements into the project. I’m eagerly anticipating his performance after all that training. And he’s truly a delightful individual. I hope people give him a fair chance, you know?

It’s unclear why Henry Cavill decided to depart from the show, despite his previous commitment to stay for the entire seven seasons if needed. Netflix has announced that The Witcher has been renewed for a fifth season, which will be the final installment of the series.

 

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CEO of Helldivers 2 commends the remarkable determination displayed by the community during the intense Sony showdown

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The experience for Helldivers 2 players has been quite turbulent lately, and we’re referring to a community that is accustomed to leaping from great heights into the most intense and terrifying battlegrounds imaginable. In the midst of a highly debated PSN account requirement for PC players and facing intense backlash, Sony has made a surprising reversal, yielding to the overwhelming force of public opinion. The CEO of Arrowhead, Johan Pilestedt, has displayed an intriguing attitude throughout this challenging period. He has shown remarkable composure, actively engaging with community managers and experiencing the difficulties they face firsthand.

Pilestedt expressed his admiration for the community’s determination and praised their ability to work together on Twitter, following Sony’s reversal. He sarcastically expressed gratitude towards Sony for their “prompt and efficient choice to make PSN linking optional.”

In the future, Pilestedt expressed his vision of working closely with PlayStation and the players to establish a groundbreaking benchmark for the concept of a live game. The aim is to foster a strong partnership between developers and the community, ultimately resulting in an unparalleled gaming experience.

What are your thoughts on the commotion surrounding Helldivers 2? What are your thoughts on Sony’s involvement, Pilestedt’s attitude, and the community’s reaction? Feel free to share your thoughts in the comments section below.

 

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Hands On: Stellar Blade Nails PS5 New Game + Mechanics

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Stellar Blade is an exceptional game that demands your attention. However, it truly reached new heights after the review embargo was lifted, thanks to the introduction of New Game +. In our review of Stellar Blade for the PS5, we found that one minor drawback was the inability to replay the game. Unfortunately, during the pre-launch period, this author had to start over from the beginning.

Thankfully, none of you will have encountered that problem since the title was updated just hours before its release to include the highly anticipated New Game + feature. This new game+ mode is truly exceptional. As expected, all of your abilities and unlocks carry forward, but the Korean developer has gone above and beyond by expanding Eve’s skill tree with new abilities.

The addition of these new abilities doesn’t exactly revolutionize the game, but it does introduce some fresh tools to your arsenal, ensuring that the gameplay remains engaging. Combine this with some clever enemy placement variations, and you’re practically guaranteed an enjoyable replay. In addition, all of the Exospines and Gear that you unlock in New Game + receive upgrades, enabling you to craft even more powerful builds for Eve.

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Additionally, the number of outfits has been doubled. The skins in the game offer a variety of designs, with some featuring unique custom details. Unlocking all of them again adds an extra layer of enjoyment to the experience. In our comprehensive guide, we have meticulously cataloged all the different outfits and their corresponding unlock methods. So, even if you haven’t quite reached the highly anticipated New Game + stage, you can still get a sneak peek at what lies ahead by following the link provided.

Our only critique of the mode is that the difficulty scaling could be improved. You may find yourself becoming seriously overpowered, even in hard mode. Feeling an immense sense of power is undeniably satisfying. However, it would be even more captivating if Shift Up were to delve deeper into these concepts and introduce additional difficulty levels for New Game +, thereby enhancing the game’s replayability.

It would be great if the developer could consider adding additional modes to enhance replayability. A speed run option could add an exciting element to the game. Rarely does a campaign exhibit the level of tightness and replayability found in Stellar Blade. Shift Up has truly crafted something exceptional, leaving us eager for additional content to be added as the release continues to evolve.

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Have you begun your new game + playthrough of Stellar Blade yet? What are your impressions of the mode, and are there any other post-release additions you would like to see implemented? Feel free to share your thoughts in the comments section below.

 

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