Yooka-Laylee released several months ago and was touted as the spiritual successor to Banjo-Kazooie. Fans and critics loved the game for the most part but had several complaints, especially with the camera and character voices (playfully referred to as “gibberish”). The devs at Playtonic promised to fix these issues and followed through with that promise earlier today with a patch for the PC version of Yooka-Laylee.
Most of the fixes included in the patch focus on the fan criticism of the initial release of Yooka-Laylee. These changes include a new camera mode, optional shorter voice clips, the ability to speed up dialogue and skip cutscenes, improved controls, and better optimization. Furthermore, the patch corrects numerous bugs, crashes, graphical hiccups, and localization problems gamers ran into while playing Yooka-Laylee. The following is a complete list of all the changes, copied word for word from the update page:
THE YOOKA-LAYLEE SPIT ‘N’ POLISH UPDATE
UPDATE HIGHLIGHTS
- New music added to the pause menu
- New optional camera mode added with minimal assist
- Pagies have added signposts to Hivory Towers to help guide players to new worlds
- Design tweaks to all arcade games Improved speed when scrolling through Totals Menu
- New option for shorter ‘gibberish’ voice sound FX
- New speech volume option
- New ability to speed through dialogue by holding Y
- Cut-scenes can now be skipped with Y
- New moves section added to pause menu, with image guide
- Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
- Restart option added in the pause menu during arcade games and Kartos challenges
- ‘Sonar-able’ objects now have clearer visual identity
- Laser move no longer requires player to crouch
- Minecart control improvements and new visual effects
- Transformation control improvements
- Improved first-person aiming controls
- New first-person aiming control options added
- Improved flying controls
- When transformed, collecting butterflies now restores energy
- Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
- Health UI is now always visible when low
- Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
- New icons added for keyboard/mouse controls
- Arcade games now support per player control settings, such as vibration, inverted aim and sensitivity
- Improved Rampo boss fight
- Added PC Display Settings to the in-game pause menu
- Performance improvements
- Audio improvements
BUG FIX HIGHLIGHTS
- Fixed an issue where Pagies would not be saved if the player exchanged Casino Tokens and then closed the game.
- Fixed an issue where the main environment in Capital Cashino would sometimes disappear when retrying the Knights of Hamalot challenge.
- Fixed an issue where the game would sometimes crash when closing in exclusive mode.
- Fixed an issue where players would sometimes not reset if they flew off screen in the Up ‘n’ Nova arcade game.
- Fixed an issue where players would sometimes not be able to move forward in Up ‘n’ Nova after colliding with a Corplet Drone.
- The ‘delete’ option for save games is now localised when running the game in Russian.
- Fixed an issue where a floating bridge would occasionally appear in Shipwreck Creek.
- Fixed an issue where Yooka’s tongue would sometimes disappear when attached to Space Plumbing pipes.
- Fixed an issue where it was possible to avoid the death trigger when squashed in Moodymaze Marsh’s maze challenge.
- Fixed a geometry gap in Capital Cashino which the player could fall through.
- Fixed an issue where electricity SFX in Power Grid could be heard in incorrect places.
- Fixed an issue where unlocking a Tonic during the Capital Cashino Knights of Hamalot challenge would sometimes lead to a fail.
- Fixed an issue where keyboard controls would not work for secondary players in multiplayer Arcade games.
- Fixed an issue where the player was sometimes unable to use the first switch in Murky Passage on Mac.
- Fixed an issue where the Up N’ Nova Arcade game’s controls would sometimes change slightly when playing for the second time.
- Fixed an issue where it was possible to become stuck in the Sonar Course in Captial Cashino if the player didn’t have Lizard Leap.
- Arcade game menus now list all inputs used for movement when playing with keyboard/mouse.
- Fixed an issue where the player would receive damage when attempting to go into the first laser in the Capital Cashino vault whilst invisible.
- Fixed an issue where the player would permanently slide if stood in a small gap between two rocks at the base of the lighthouse in Galleon Galaxy.
- Fixed an issue where failing any Knights of Hamalot challenge and declining to retry would leave the target circle visible in the world.
- Fixed an issue where Snowmen would speak as if they were missing their hats despite completing the challenge after re-entering Glitterglaze Glacier.
- Fixed an issue where the player would remain in the death state after respawning from failing the moving maze challenge in Moodymaze Marsh.
- Fixed an issue where it was possible to press the first switch in Murky Passage without actually being on it.
- The save icon is now correctly displayed after selecting either Return To Hub or Save And Quit.
- Fixed an issue where the player would enter their fall animation when standing in a specific area of Capital Cashino’s vault room.
- Fixed an issue where dying as you hit the last target in Duke’s target challenge would sometimes softlock the game.
- Fixed an issue where dying in the first room of the Icymetric Palace maze would cause the player to spawn behind the entrance.
- Fixed an incorrect German translation during Rampo’s challenge.
- Fixed an issue where Steam controllers would not function properly on OSX.
- Fixed an issue where some of the flashing crystals in Crystalline Cave lost their colliders when the challenge was completed.
- Fixed an issue where dying during the Moodymaze Marsh maze challenge would sometimes prevent the player from being able to use the Grand Tome to exit the world.
- Fixed an issue where the player would be unable to use the Steam controller again after disconnecting or reconnecting during gameplay.
- Fixed an issue with Xbox One controllers when playing on a computer with Ubuntu.
- Fixed an issue where the game would softlock when dying as the timer hit zero in the Adam Ferguson room challenge in Icymetric Palace.
- Fixed an issue where the player sometimes wouldn’t unlock the Super Sized achievement despite expanding all tomes and completing the game.
- Fixed an issue where the Steam controller would sometimes lose functionality when disconnected.
- Fixed an issue where the player was able to go beneath the ice in Tribalstack Tropics.
- Fixed an issue where the player was unable to select “No” on a question when using mouse/keyboard controls.
- Fixed an issue where creating a second save would sometimes cause issues in the GoG version of the game.
- Fixed an issue where multiple players could join an Arcade game when using the spacebar after selecting the Arcade with a controller.
- Fixed an issue where in multiplayer Hurdle Hijinx, the pause menu would not display which player paused the game when playing on Windows.
- Fixed Infrequent stuttering on GoG version of the game.
- Fixed an issue in OSX/Ubuntu where the Arcade ‘continue’ option would remain untranslated in French.
- Fixed an issue where Swamp transformation challenge pressure switches weren’t in the correct positions on challenge reset.
- Fixed an issue where Capital B could sometimes damage the player during the final boss fight whilst the player could not move.
- Fixed an issue where parts of the trees in Shipwreck Creek would be culled when viewed from underwater.
- Fixed an issue where Capital Cashino target course doors could be triggered multiple times.
- Fixed an issue where Tongue slot machines in Capital Cashino would sometimes be semi-interactive when they should be deactivated.
- Fixed an issue where the Capital Cashino Sonar Shot challenge final door would sometimes temporarily lock the player in.
- Fixed an issue where the oxygen meter would remain on screen and continue to deplete if the player received damage as the gravity room timer hit zero.
- The VSYNC option is now localised.
- Fixed an issue where jump height while using Reptile Roll on slopes would be limited.
- Fixed a hole in the base geometry of the crossed bones island in Galleon Galaxy.
- Fixed an issue where the player would sometimes be unable to move after being killed and knocked into a doorway.
- Fixed an issue where changing resolution and graphical quality would sometimes crash the game when launching in Exclusive Mode.
- Fixed an issue where the Arcade Camera would occasionally become jerky.
As you can see, the number of issues fixed by the patch is downright massive, and according to Playtonic, a lot of these changes will benefit speedrunners. While the patch is only available on PC, Playtonic promises that console versions of Yooka-Laylee will be updated in the coming weeks and that the Nintendo Switch version will ship with these tweaks.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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