Yooka-Laylee released several months ago and was touted as the spiritual successor to Banjo-Kazooie. Fans and critics loved the game for the most part but had several complaints, especially with the camera and character voices (playfully referred to as “gibberish”). The devs at Playtonic promised to fix these issues and followed through with that promise earlier today with a patch for the PC version of Yooka-Laylee.
Most of the fixes included in the patch focus on the fan criticism of the initial release of Yooka-Laylee. These changes include a new camera mode, optional shorter voice clips, the ability to speed up dialogue and skip cutscenes, improved controls, and better optimization. Furthermore, the patch corrects numerous bugs, crashes, graphical hiccups, and localization problems gamers ran into while playing Yooka-Laylee. The following is a complete list of all the changes, copied word for word from the update page:
THE YOOKA-LAYLEE SPIT ‘N’ POLISH UPDATE
- New music added to the pause menu
- New optional camera mode added with minimal assist
- Pagies have added signposts to Hivory Towers to help guide players to new worlds
- Design tweaks to all arcade games Improved speed when scrolling through Totals Menu
- New option for shorter ‘gibberish’ voice sound FX
- New speech volume option
- New ability to speed through dialogue by holding Y
- Cut-scenes can now be skipped with Y
- New moves section added to pause menu, with image guide
- Camera design improvements throughout game (less scripted cameras, door cams now appear behind player etc)
- Restart option added in the pause menu during arcade games and Kartos challenges
- ‘Sonar-able’ objects now have clearer visual identity
- Laser move no longer requires player to crouch
- Minecart control improvements and new visual effects
- Transformation control improvements
- Improved first-person aiming controls
- New first-person aiming control options added
- Improved flying controls
- When transformed, collecting butterflies now restores energy
- Hunter tonic now tracks the last 30 Quills and Casino Tokens, in addition to the Health and Power Extenders. It will also whistle at the location of the closest rare collectable.
- Health UI is now always visible when low
- Design tweaks in various areas (Black Hole in One, Gloomy Gem Grotto etc)
- New icons added for keyboard/mouse controls
- Arcade games now support per player control settings, such as vibration, inverted aim and sensitivity
- Improved Rampo boss fight
- Added PC Display Settings to the in-game pause menu
- Performance improvements
- Audio improvements
BUG FIX HIGHLIGHTS
- Fixed an issue where Pagies would not be saved if the player exchanged Casino Tokens and then closed the game.
- Fixed an issue where the main environment in Capital Cashino would sometimes disappear when retrying the Knights of Hamalot challenge.
- Fixed an issue where the game would sometimes crash when closing in exclusive mode.
- Fixed an issue where players would sometimes not reset if they flew off screen in the Up ‘n’ Nova arcade game.
- Fixed an issue where players would sometimes not be able to move forward in Up ‘n’ Nova after colliding with a Corplet Drone.
- The ‘delete’ option for save games is now localised when running the game in Russian.
- Fixed an issue where a floating bridge would occasionally appear in Shipwreck Creek.
- Fixed an issue where Yooka’s tongue would sometimes disappear when attached to Space Plumbing pipes.
- Fixed an issue where it was possible to avoid the death trigger when squashed in Moodymaze Marsh’s maze challenge.
- Fixed a geometry gap in Capital Cashino which the player could fall through.
- Fixed an issue where electricity SFX in Power Grid could be heard in incorrect places.
- Fixed an issue where unlocking a Tonic during the Capital Cashino Knights of Hamalot challenge would sometimes lead to a fail.
- Fixed an issue where keyboard controls would not work for secondary players in multiplayer Arcade games.
- Fixed an issue where the player was sometimes unable to use the first switch in Murky Passage on Mac.
- Fixed an issue where the Up N’ Nova Arcade game’s controls would sometimes change slightly when playing for the second time.
- Fixed an issue where it was possible to become stuck in the Sonar Course in Captial Cashino if the player didn’t have Lizard Leap.
- Arcade game menus now list all inputs used for movement when playing with keyboard/mouse.
- Fixed an issue where the player would receive damage when attempting to go into the first laser in the Capital Cashino vault whilst invisible.
- Fixed an issue where the player would permanently slide if stood in a small gap between two rocks at the base of the lighthouse in Galleon Galaxy.
- Fixed an issue where failing any Knights of Hamalot challenge and declining to retry would leave the target circle visible in the world.
- Fixed an issue where Snowmen would speak as if they were missing their hats despite completing the challenge after re-entering Glitterglaze Glacier.
- Fixed an issue where the player would remain in the death state after respawning from failing the moving maze challenge in Moodymaze Marsh.
- Fixed an issue where it was possible to press the first switch in Murky Passage without actually being on it.
- The save icon is now correctly displayed after selecting either Return To Hub or Save And Quit.
- Fixed an issue where the player would enter their fall animation when standing in a specific area of Capital Cashino’s vault room.
- Fixed an issue where dying as you hit the last target in Duke’s target challenge would sometimes softlock the game.
- Fixed an issue where dying in the first room of the Icymetric Palace maze would cause the player to spawn behind the entrance.
- Fixed an incorrect German translation during Rampo’s challenge.
- Fixed an issue where Steam controllers would not function properly on OSX.
- Fixed an issue where some of the flashing crystals in Crystalline Cave lost their colliders when the challenge was completed.
- Fixed an issue where dying during the Moodymaze Marsh maze challenge would sometimes prevent the player from being able to use the Grand Tome to exit the world.
- Fixed an issue where the player would be unable to use the Steam controller again after disconnecting or reconnecting during gameplay.
- Fixed an issue with Xbox One controllers when playing on a computer with Ubuntu.
- Fixed an issue where the game would softlock when dying as the timer hit zero in the Adam Ferguson room challenge in Icymetric Palace.
- Fixed an issue where the player sometimes wouldn’t unlock the Super Sized achievement despite expanding all tomes and completing the game.
- Fixed an issue where the Steam controller would sometimes lose functionality when disconnected.
- Fixed an issue where the player was able to go beneath the ice in Tribalstack Tropics.
- Fixed an issue where the player was unable to select “No” on a question when using mouse/keyboard controls.
- Fixed an issue where creating a second save would sometimes cause issues in the GoG version of the game.
- Fixed an issue where multiple players could join an Arcade game when using the spacebar after selecting the Arcade with a controller.
- Fixed an issue where in multiplayer Hurdle Hijinx, the pause menu would not display which player paused the game when playing on Windows.
- Fixed Infrequent stuttering on GoG version of the game.
- Fixed an issue in OSX/Ubuntu where the Arcade ‘continue’ option would remain untranslated in French.
- Fixed an issue where Swamp transformation challenge pressure switches weren’t in the correct positions on challenge reset.
- Fixed an issue where Capital B could sometimes damage the player during the final boss fight whilst the player could not move.
- Fixed an issue where parts of the trees in Shipwreck Creek would be culled when viewed from underwater.
- Fixed an issue where Capital Cashino target course doors could be triggered multiple times.
- Fixed an issue where Tongue slot machines in Capital Cashino would sometimes be semi-interactive when they should be deactivated.
- Fixed an issue where the Capital Cashino Sonar Shot challenge final door would sometimes temporarily lock the player in.
- Fixed an issue where the oxygen meter would remain on screen and continue to deplete if the player received damage as the gravity room timer hit zero.
- The VSYNC option is now localised.
- Fixed an issue where jump height while using Reptile Roll on slopes would be limited.
- Fixed a hole in the base geometry of the crossed bones island in Galleon Galaxy.
- Fixed an issue where the player would sometimes be unable to move after being killed and knocked into a doorway.
- Fixed an issue where changing resolution and graphical quality would sometimes crash the game when launching in Exclusive Mode.
- Fixed an issue where the Arcade Camera would occasionally become jerky.
As you can see, the number of issues fixed by the patch is downright massive, and according to Playtonic, a lot of these changes will benefit speedrunners. While the patch is only available on PC, Playtonic promises that console versions of Yooka-Laylee will be updated in the coming weeks and that the Nintendo Switch version will ship with these tweaks.
Cyberpunk 2077 2.0 Patch Notes: Massive PS5 Update Now Available!
The crucial Cyberpunk 2077 Update 2.0 is now available on PS5. A massive, game-changing patch at 17GB. Completely redesigned systems and countless smaller changes make the gameplay more refined.
We’re not just copying CD Projekt Red’s marketing. We got early access to Update 2.0 and have been playing with it for weeks. In our extensive Hands On article, we said it’s a great patch that improves Cyberpunk 2077. A long time coming!
CDPR released 2.0’s full patch notes, which are massive. Read them below.
Patch notes for Cyberpunk 2077 2.0
New Police System
- The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
- The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
- The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
- You can now hear NCPD radio chatter through the radio.
- It’s now possible to quickhack NCPD officers.
- Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
- Vehicle tires can now be shot or slashed.
- Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
- Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
- You can now encounter AI-driven and randomized chases between different factions in a given district.
Combat AI Enhancements
We made numerous improvements to enemy AI, including:
- Various enhancements to enemy netrunner AI.
- Improved NPC reactions to grenades and their use of grenades.
- Improved NPC reaction time when flanked.
- Faster detection by enemies when you’re walking or sprinting.
- Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
- Enemies that don’t hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
- Made improvements for scenarios where a group of NPCs can join another group in combat against you.
- Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
- Rebalanced RAM costs.
- Rebalanced damage and upload time. Changed the effects of some quickhacks.
- Removed the option to use Breach Protocol on enemies.
- Health Items and grenades now have a limited number of charges that recharge over time after being used.
- Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
- Improved the Aim Assist feature.
- Rebalanced the base game’s main boss fights.
- Introduced Armor Penetration for the base game’s main bosses.
- Removed the one-hit kill protection from civilians.
PERKS & SKILLS
- A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
- We merged the previous Skills into five new ones – Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute’s level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
- Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
- Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.
- Armor is now provided primarily by cyberware. As a result, clothing’s purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
- The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
- Cyberware implants are now Attuned to specific Attributes – the higher the Attribute, the stronger the stat bonus.
- You can now upgrade cyberware on the ripperdoc screen.
- Some Cyberware slots can be unlocked by acquiring specific Perks.
- Added multiple new kinds of Cyberware.
- Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
- Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.
- Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
- The “first equip” animation can now be triggered at any time.
– PlayStation: double tap △ while the weapon is holstered.
- Added smoke grenades.
- Added new melee weapon Finishers.
- You can now find a Thermal Katana in the game.
- Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
- All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
- Removed the silencer slot from Revolvers.
- Removed the scope slot from Light Machine Guns.
- Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
- Expanded the stash wall in V’s apartment to display all of the Iconic weapons from the base game.
- NPC vehicles can now switch lanes to avoid obstacles.
- Pedestrians will now try to avoid running into moving vehicles.
- NPC drivers are now better at avoiding you when you are on foot.
- Improved braking, acceleration and suspension of cars in traffic.
- Some NPCs now might react aggressively when you hijack their vehicle.
- Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
- Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.
- Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V’s computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
- Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
- Added a new “Driving” category and Driving Manual to the Database.
We implemented various changes and tweaks to vehicle performance and handling:
- New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.
- All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
- Conducted a full pass on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
- All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel “heavier” now, as we have improved how we apply gravity as the suspension moves.
- Many vehicles were fully retuned or their tuning was heavily revised.
- Multiple other small improvements.
BALANCE & ECONOMY
- All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you’re in.
- Enemies will have different tiers depending on the faction they belong to.
- Some NPC archetypes will feature Low, Medium or High armor.
- All resistances for regular NPCs have been removed.
- Rebalanced game difficulty to increase the challenge at higher difficulties.
- Weapons now scale damage based on their Tier.
- The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.
- Loot now scales to your level.
- Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
- NPCs no longer drop clothing.
Crafting & Upgrading
- Crafting and upgrading now require only one type of component instead of multiple types.
- Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
- Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.
- You can now access the Wardrobe feature through clothing vendors.
- Vendor stocks scale with your level, expanding as you reach a new Tier.
- Updated vendor stocks so that each has a more distinctive theme and specialization.
- Vendors no longer sell quickhack and crafting components.
- Adjusted the prices of weapons, cyberware, apartments, clothing and more.
New Radio Stations
- 89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.
- Impulse 99.9 features a completely new set of songs remixed by Idris Elba.
- 107.5 Dark Star is a new station for electronic music.
- The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
- Added the option to untrack a quest in the Journal.
- Overhauled the phone UI to be more intuitive.
- Revamped Perk and Cyberware menus.
- Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
- The minimap will now zoom out dynamically depending on your speed.
- Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
- Improved D-pad navigation in menus.
- You can now change the HUD safe zone. This option is available in Settings → Interface.
- Multiple UI fixes for widescreens.
- You can now preview clothing and weapons not only at vendors, but also in your inventory.
- The indicators that show the status of active cyberware are now displayed on your HUD.
- Beat on the Brat: The Glen – Fixed an issue where it wasn’t possible to draw fists when the fight started.
- Blistering Love – Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
- Cyberpsycho Sighting: Bloody Ritual – Fixed an issue where Zaria’s body could get stuck underground after defeating her.
- Forward to Death – The forces defending the gate of the construction site now properly attack V.
- Gig: Serious Side Effects – Fixed an issue where it wasn’t possible to deposit the beta acid at the Drop Point.
- I Fought The Law – Fixed an issue where it was possible to get stuck in the Red Queen’s Race after completing the quest.
- Queen of the Highway – Fixed an issue where it wasn’t possible to complete the “Talk to Panam.” objective on older saves.
- Spellbound – It’s now possible to steal the data from R3n0’s computer if you don’t have a cyberdeck.
- We Gotta Live Together – Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.
STABILITY AND PERFORMANCE
Multiple fixes and improvements related to stability and optimization.
- Added Trauma Drama, an arcade mini game that offers a chance to win special rewards.
- Added more secrets to be discovered in Night City.
- Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V’s apartment in Megabuilding H10.
- You can now change tattoos at ripperdocs.
- You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
- Apartments will now give smaller buffs.
- Updated the Characters tab in the Database to include more side characters.
- Added new niches to the Columbarium.
- Added Ukrainian text localization.
- Changed the target upscaling resolution on Xbox Series X and PlayStation 5 in Performance Mode from dynamic 4k to dynamic 1800p for improved performance and image quality.
Will Update 2.0 bring you back to Night City?
Solar Souls-Like Enotria: The Last Song Performs in 2024
Souls-like Enotria: The Last Song is scheduled for PS5 release in Spring 2024. The spin this time? Enotria escapes darkness into a folkloric Italian sunlit world. This is a technical showcase trailer, and while the art direction and environment are good, combat animations should be tightened before launch.
The Canovaccio, a twisted, eternal play, freezes the world. Maskless Ones control their own fate because they have no predetermined role in this charade. Destroying the fearsome Authors will free this world and give you their fallen Masks, enabling new play styles.
Thoughts on Enotria: The Last Song? Is there enough to keep you interested, or are you tired of this prolific subgenre?
Not Playable in PS5’s Rebirth: Final Fantasy 7’s Coolest Companions
Square Enix has confirmed to IGN that everyone’s favorite edgy gunslinger will be an AI companion in Final Fantasy VII Rebirth and not fully playable, like Red XIII in Final Fantasy VII Remake. Cid, the chain-smoking pilot, is elusive, hard to define, and cool.
Naturally, Red XIII and Cait Sith (who we don’t remember being cool) will be playable. The Intergrade standalone expansion confirmed Yuffie’s playability and deeper story integration (she was an optional ally before). Even Sepiroth will be playable briefly.
Zack Fair’s role is expanded in this reimagining of a classic video game story, according to Rebirth producer Yoshinori Kitase: “We see him at the end of Remake, which is different from the original title. Zack will appear in a new Rebirth episode with more of him than in the Remake. I can’t say much more because I want players to play and experience it.”
While Square Enix may be saving the best for last, Vincent and Cid will fight alongside the party, albeit AI-controlled. Which FFVII companions do you prefer?
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