Connect with us

Gaming

PayDay 2 Gets Microtransactions, Despite Devs Promising It Wouldn’t

blank

Published

on

Payday 2 microtransactions

Payday 2 now has microtransactions, despite the game’s developers promising on multiple occasions that wouldn’t happen. Overkill Software released an update for the PC version of the game, called The Black Market Update, that adds microtransactions for gameplay-impacting items that come through random drops. So it’s payday for Payday 2 players (sorry, I couldn’t resist). Overkill has previously stated on multiple occasions that microtransactions would never be added to Payday 2.

“Vlad’s brand new Weapons Deal lets you bring out the very best in your favorite guns with a huge update to the Black Market,” the update’s website reads. “This Weapons Deal opens up a brand new way of allowing you to personalize your weapons with skins, mods and more!

The website explains how random items will appear in-game via safes. Those safes are hard to open, and require a special drill in order to be breached. Once a safe is opened, the player gets a randomly selected weapon skin that adds new abilities to their gun. Those skins can be traded in the Steam Community, creating a new in-game economy.

What the website isn’t so keen to show off upfront is that those special drills cost $2.50 a piece. That might be because purchasing a drill in-game is an outright microtransaction, something Overkill Software promised they wouldn’t introduce to Payday 2. For example, Payday 2 producer Almir Listo wrote back in early 2013 “we’ve made it clear that Payday 2 will have no micro-transactions whatsoever (shame on you if you thought otherwise!)”

Then, a month later, Payday 2 lead designer David Goldfarb bluntly told Gamespot “No. No. God, I hope not. Never. No.” That sounded pretty final at the time, but it seems things have changed at Overkill. Goldfarb has since left, though he said he didn’t leave because of any disagreement with the company.

Whatever the reason for the decision, players aren’t taking it well. There’s a huge thread on Reddit, titled “F*** you overkill,” and the game’s Steam page now has a pile of negative reviews.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

blank

Published

on

blank

As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

Continue Reading

Gaming

You can now pre-order Lollipop Chainsaw RePOP on PS5

blank

Published

on

blank

You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

Continue Reading

Gaming

This Call of Duty: Black Ops 6 zombies trailer is way too expensive

blank

Published

on

blank

Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

Continue Reading

Trending