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Dreamhack Cluj-Napoca CS:GO Final day recap

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Yesterday was the final day for Dreamhack Cluj-Napoca and for CS:GO’s latest Major championship. So many teams tried to be here, but only 4 were still around when the dust settled, G2, Na’Vi, Envyus, and Ninjas in Pajamas. Envyus vs G2 was the first match up, and it did not disappoint. There are not many who said G2 would still be around on the last day, but the team showed heart and determination, taking head on a team of Envyus’ class. G2’s map pick, Dust 2, did not disappoint. Jkaem picked up where he left off the day before, with the only difference being that this time he had Dennis helping him out and Envyus had no counter to that; even though KennyS went +1. It looked like he was just getting started. G2 took Dust 2 16-10 picking up the first game on Envyus and leaving everyone stunned and wondering if they could keep up the pressure.

Map 2 was played on Envyus’s choice of Inferno and G2 once again would not make the path to the finals easy for Envyus. This game would go into triple overtime, but Envyus’s players were just more locked, and loaded , and focused on the kill with Happy leading the charge while NBK and Kennys were close on his heels. The map score was 25-21 tying up the match at 1 of each and going into the random map choice of Cache. This map would prove to break the back of G2 ending 16-7 where even a 1v5 round win from Rain could not propel them forward; sadly G2 just ran out of gas on this map and it showed, and with this win Envyus was the first team in the Finals.

NIP vs. Na’Vi showed once again just like Envyus vs. G2. It takes more than a few strong performances and the will to win to make it to the finals at Dreamhack Cluj-Napoca, it takes all of that plus consistency. Map one was Train where Na’Vi decided to make an example out of NIP, and this map spoke volumes on what a Champion team looks like. The map score was 16-3. Guardian played a big role in this match up, and that was to bring NIP’s storybook run crashing down to reality, and he did just that by dropping 26 kills and only dying 7 times, making his score +19.

Map 2 would prove that Nip had some fight left, but they would go down without swinging. Dust 2 was the map with the score reading 16-6. Guardian once again was the gatekeeper to NIP, and nothing was getting past him finishing 23 kills. NIP could not buy a round on this map with both Allu and Forrest putting up 23 kills, which combined was less than Guardian’s 49, and just a few more than Flamie’s 40. This was a map where support players like Xizt needed to show up, but faltered, and one can say never showed up compared to Seized who was the bottom fragger, but still had more than the top fraggers from NIP. This sort of team play helped Na’Vi convincingly secure a spot in the final where Na’Vi was set to clash with Envyus for the title of champion.

Na’Vi vs Envyus was the final match for the championship at Cluj-Napoca. Not many saw this coming, but one thing’s for sure and that’s that a slugfest is what we got on the first map. Envyus on Train found themselves with a large lead to start before Na’Vi started knocking back showing us the play that got them here. Guardian was in a duel with Kennys and even in losing rounds Guardian would be picking off guys left and right with Zeus lurking and picking off late rotations and stragglers. Envyus would go on to win off the back of their star awper Kennys, showing us why he is the best awper in the world getting double kills, and triples with ease. Who else but Kennys would get the last kill to clinch the map, and take them one more step closer to the promise land only needing a win on Cobblestone to take it all home?

The second Map on Cobblestone Kennys continues where he left off picking apart Na’Vi, with the large assist from NBK showing why he is on this team of elite class players going for a championship. Na’Vi can’t round up enough rounds to have the money to give Guardian an awp, thus neutralizing Na’Vi’s star awper. Slowly but surely Envyus would wind down Na’Vi till they found themselves too far out to make it a fight. Envyus showed us this weekend why this team is on another level, and adding KennyS made them peerless on the world stage winning Dreamhack Cluj-Napoca. This marks the first win for the world class awper who had 0 majors under his belt despite being heralded by most as the world’s best. Some saw that he had yet to win a major and came to the conclusion that he is not clutch in the moments that he needs to be, but after a win like that the doubters will be fewer, and much quieter for now.

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CEO of Helldivers 2 commends the remarkable determination displayed by the community during the intense Sony showdown

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The experience for Helldivers 2 players has been quite turbulent lately, and we’re referring to a community that is accustomed to leaping from great heights into the most intense and terrifying battlegrounds imaginable. In the midst of a highly debated PSN account requirement for PC players and facing intense backlash, Sony has made a surprising reversal, yielding to the overwhelming force of public opinion. The CEO of Arrowhead, Johan Pilestedt, has displayed an intriguing attitude throughout this challenging period. He has shown remarkable composure, actively engaging with community managers and experiencing the difficulties they face firsthand.

Pilestedt expressed his admiration for the community’s determination and praised their ability to work together on Twitter, following Sony’s reversal. He sarcastically expressed gratitude towards Sony for their “prompt and efficient choice to make PSN linking optional.”

In the future, Pilestedt expressed his vision of working closely with PlayStation and the players to establish a groundbreaking benchmark for the concept of a live game. The aim is to foster a strong partnership between developers and the community, ultimately resulting in an unparalleled gaming experience.

What are your thoughts on the commotion surrounding Helldivers 2? What are your thoughts on Sony’s involvement, Pilestedt’s attitude, and the community’s reaction? Feel free to share your thoughts in the comments section below.

 

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Hands On: Stellar Blade Nails PS5 New Game + Mechanics

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Stellar Blade is an exceptional game that demands your attention. However, it truly reached new heights after the review embargo was lifted, thanks to the introduction of New Game +. In our review of Stellar Blade for the PS5, we found that one minor drawback was the inability to replay the game. Unfortunately, during the pre-launch period, this author had to start over from the beginning.

Thankfully, none of you will have encountered that problem since the title was updated just hours before its release to include the highly anticipated New Game + feature. This new game+ mode is truly exceptional. As expected, all of your abilities and unlocks carry forward, but the Korean developer has gone above and beyond by expanding Eve’s skill tree with new abilities.

The addition of these new abilities doesn’t exactly revolutionize the game, but it does introduce some fresh tools to your arsenal, ensuring that the gameplay remains engaging. Combine this with some clever enemy placement variations, and you’re practically guaranteed an enjoyable replay. In addition, all of the Exospines and Gear that you unlock in New Game + receive upgrades, enabling you to craft even more powerful builds for Eve.

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Additionally, the number of outfits has been doubled. The skins in the game offer a variety of designs, with some featuring unique custom details. Unlocking all of them again adds an extra layer of enjoyment to the experience. In our comprehensive guide, we have meticulously cataloged all the different outfits and their corresponding unlock methods. So, even if you haven’t quite reached the highly anticipated New Game + stage, you can still get a sneak peek at what lies ahead by following the link provided.

Our only critique of the mode is that the difficulty scaling could be improved. You may find yourself becoming seriously overpowered, even in hard mode. Feeling an immense sense of power is undeniably satisfying. However, it would be even more captivating if Shift Up were to delve deeper into these concepts and introduce additional difficulty levels for New Game +, thereby enhancing the game’s replayability.

It would be great if the developer could consider adding additional modes to enhance replayability. A speed run option could add an exciting element to the game. Rarely does a campaign exhibit the level of tightness and replayability found in Stellar Blade. Shift Up has truly crafted something exceptional, leaving us eager for additional content to be added as the release continues to evolve.

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Have you begun your new game + playthrough of Stellar Blade yet? What are your impressions of the mode, and are there any other post-release additions you would like to see implemented? Feel free to share your thoughts in the comments section below.

 

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Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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