Gaming
Electronic Arts Shuts Down Visceral Games and I’m Fuming.
Today has been a very disappointing day for fans of various franchises and companies. But the crowning anti-achievement of today is the fact that Electronic Arts has killed another studio. This time, it’s the widely-beloved Visceral Games.
Visceral has been known for producing games such as Battlefield: Hardline and the Dead Space series. This has been predicted by a lot of people who work in the industry like Jim Sterling and myself as far as two years ago.
The developers at Visceral always did everything they could to please the fans of their series. This couldn’t have been shown any better than in Dead Space, where the games had an incredible action-horror mixture. It went to a point where even the rail shooter Dead Space: Extraction was a critical acclaimed title despite the major chance of it being a cash-grab.
And it all came to an end once EA showed their vampiric expertise and started sucking the bloody life out of the studio. Starting with shelling the fucking micro transactions into Dead Space 3 and then making Visceral the people to blame for the backlash.
In the statement EA provided to Kotaku, the di-sorry, publisher talks about the future for Visceral and its employees. “Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said in a blog post. “In its current form, it was shaping up to be a story-based, linear adventure game. (The sort of game Visceral was known for.)”
But like always, the focus test groups had to step in and ruin everything. “Throughout the development process, we have been testing the game concept with players, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.” In other words, they just wanted a game to shove the microtransactions into.
If I’m sounding like a tamer version of Jim Sterling it’s because I think the same as he does. In fact, I am actually fuming at the moment because EA has killed off one of my favorite game developers. All to favor the motherfucking microtransactions, like it’s always been with this abused Games as a Service model.
So yeah, fuck journalistic integrity. Electronic Arts, you are a bunch of bastards. If any company cares for the future of their developers, DO NOT sign a contract with EA. Or you will join the list of studios it has swallowed and eaten alive.
It should be made clear that this opinion does not reflect that of GeekReply’s just mine.
Gaming
Helldivers 2 has quickly become one of Sony’s top-selling games in the US
Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.
According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.
He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.
Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.
Gaming
The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship
Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.
The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.
Thanks to all our Stellar Blade fans for your passion & feedback. Stay tuned for updates🤍 pic.twitter.com/jCRzM4OQBS
— StellarBlade (@StellarBlade) May 1, 2024
There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.
Gaming
Will Stellar Blade be available for PC?
It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.
The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.
Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?
In this article, we delve into the details to determine the platform availability of the highly anticipated title.
Will Stellar Blade be available on PC? Allow me to provide you with the answer.
Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.
Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.
In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.
Regrettably, when it comes to the stellar blade, there is no indication of such.
It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.
However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.
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