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Pro player completes Cuphead without taking any damage

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Cuphead Speedrun

When Cuphead released in September it quickly developed a dedicated speedrunning community that couldn’t wait to get started. The insanely difficult platformer has proven to be a challenge for both casual players and established runners but one competitive Smash player has taken it to the next level.

Jon ‘Sol’ Lackey, part of Noble Esports, managed to complete a run of Cuphead in 46:07, without taking a single hit. While it isn’t a huge speedrunning record, the fact he took no damage puts his run in a category all of its own. As the first ‘no damage’ run of its kind, it’s an impressive feat and sure to attract a few masochists that will look to do the same but quicker.

Sol is most well-known as a Super Smash Bros pro player and more recently, the winner of the first major Arms tournament. We expect his list of achievements might have a new contender after this, however.

In an interview with Shacknews, Sol described how his preference for platformers, bullet-hells and competitive gaming helped prep him for such a monumental task.

“I do also lean heavily into bullet-hells, platformers, and have experience with tough games ranging from the light end of say – Dark Souls, to the heavy end of Battletoads. So [Cuphead] came naturally, but only as a byproduct of all the hours I put into my gaming beforehand. A lot of experience and practice there. I beat the first blind run through in 5 hours, had all my S-ranks by 20 hours, and noticed the runs were actually quite popular.”

If for some reason you’re looking to take the crown from Sol, he offered some insight into how he trained to do a ‘no damage’ run.

“So I actually sat down and trained a few sections, wrote out a gameplan and tested each boss until I could consistently beat any one of them three times in a row, damage-less. After that, I started practising up each island in a no-damage attempt. Island 1: Done. Island 2: Done. Island 3: Done. Put that together once I got cozy and then stayed patient and positive.”

We recommend watching the whole run here, whether you’re a huge fan of Cuphead or have no idea what the hell we’re talking about. You can catch it below.

In case you were wondering, the current world record for an Any% run of Cuphead is 24m 58s. If you reckon you can beat that without taking a hit, don’t forget to shoot us a message before you start your attempts.

 

 

UK based gaming writer, raised on a diet of Street Fighter and Isometric RPG's. I enjoy playing every game I can get my grubby little hands on.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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