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Ridiculously Homophobic Game Pulled From Steam Greenlight

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A point-and-click shooter has been pulled from Steam Greenlight just hours after it was uploaded. The game, titled “Kill The F*****” (censoring added) was about as terrible as it sounds. Based on the trailer, players would be tasked with shooting people as they run past. The game would award players for shooting gay or transgender people (who would be wearing pink clothes) while punishing them for shooting straight people. The game then celebrates by shouting at you such delightful slogans as, “Straight Pride!” or “AIDS carrier eliminated.”

The developer behind this monstrosity is Skaldic Games. Or, at least, that’s what the guy who made it, Randall Herman, is calling himself. On his website, he said it was originally going to be a minigame as part of his survival game, The Shelter: A Survival Story, but he decided to release it alone on Greenlight because he wanted to “see people’s reactions.” Apparently, Herman felt tired of “people being overly sensitive and how easily offended people are by every little thing, especially with LGBT issues.”

The game was so offensive, voice actors who contributed to the project have since announced they were not aware of what the game was about. Rachel Lally, one of the voice actors, wrote a lengthy but well-said message to Herman on her Facebook page about the game.

I have many LGBT close and dear friends, family, co-workers and acquaintances. I also work with young people, some of whom are struggling with the realisation that they may be LGBT. This is difficult in a society where they are in the minority, as a result the LGBT community globally are victimised, alienated, made to feel ashamed and suffer from depression and mental illnesses in far higher numbers than their straight friends. Gay people are seven times more likely to attempt suicide and according to statistics from the police in Ireland 70% of the LGBT community have experienced severe verbal harassment and violence.

Lally also indicated she was misled by Herman about the content of the game. She said she originally was led to believe there would be “artistic merit” to the game, since it came to Greenlight she found that she is “totally at odds with your (Herman’s) thinking and it seems what Skaldic games now stands for.”

Lally says she is waiting for an apology from Herman, to which Herman’s website already has a response: “As for an apology. Ain’t gonna happen. To everyone that got overly offended. Good, thats what we were going for. Just wait for our next game we are working on, it’s gonna be way more offensive as this one.” Herman has expressed at length on his website what a great idea he thinks it was to make a game for the purposes of “pissing off these people.” It’s not entirely clear what he means by “these people,” so I’m going to assume he just wanted to anger everyone. Fortunately, once the game came to light through game critic Jim Sterling’s Youtube page, Steam was quick to remove the game for violating its terms of service.

For those curious to see the game in action, here’s Jim Sterling’s video, although I don’t recommend it. It will only remind you of everything that’s wrong with this world. Obviously, this video is NSFW and comes with a major content warning.

Steam launched Greenlight back in 2012, and originally anybody could upload any game they wanted. To stop people from launching joking or fake submissions, they introduced a $100 fee for developers wanting to submit their games. There have been calls to further moderate Greenlight, mostly due to the amount of rubbish games it constantly seems to produce. But Herman’s game has highlighted the other problem with a near completely unmoderated store – seriously offensive content can get up. Ever since Hatred, a game in which the player must violently kill every human they encounter, was allowed to stay on Greenlight, it seems developers have been testing the store’s limits more and more. But at least Hatred is indiscriminate – it encourages violence towards everybody.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

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Ciri from The Witcher expresses her hope that fans will give Liam Hemsworth a fair chance in his portrayal of Geralt

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Netflix’s The Witcher has been at the forefront of the recent trend of video game IP transitioning to TV, alongside HBO’s The Last of Us and Amazon’s Fallout adaptations. In 2022, it was announced that Henry Cavill would be stepping away from his role after Season 3, making way for Australian actor Liam Hemsworth to become The White Wolf in Season 4.

In an interview with Collider (courtesy of Eurogamer), Freya Allen, the actress who plays Ciri in the series, has reached out to fans who may find the change to be a challenge. Allen expressed his view of the situation, acknowledging that it may not be ideal and that fans can be quite critical. He mentioned that he doesn’t want to speak on behalf of Hemsworth, but based on his understanding, it seems like Hemsworth is aiming to inject some heartfelt elements into the project. I’m eagerly anticipating his performance after all that training. And he’s truly a delightful individual. I hope people give him a fair chance, you know?

It’s unclear why Henry Cavill decided to depart from the show, despite his previous commitment to stay for the entire seven seasons if needed. Netflix has announced that The Witcher has been renewed for a fifth season, which will be the final installment of the series.

 

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CEO of Helldivers 2 commends the remarkable determination displayed by the community during the intense Sony showdown

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The experience for Helldivers 2 players has been quite turbulent lately, and we’re referring to a community that is accustomed to leaping from great heights into the most intense and terrifying battlegrounds imaginable. In the midst of a highly debated PSN account requirement for PC players and facing intense backlash, Sony has made a surprising reversal, yielding to the overwhelming force of public opinion. The CEO of Arrowhead, Johan Pilestedt, has displayed an intriguing attitude throughout this challenging period. He has shown remarkable composure, actively engaging with community managers and experiencing the difficulties they face firsthand.

Pilestedt expressed his admiration for the community’s determination and praised their ability to work together on Twitter, following Sony’s reversal. He sarcastically expressed gratitude towards Sony for their “prompt and efficient choice to make PSN linking optional.”

In the future, Pilestedt expressed his vision of working closely with PlayStation and the players to establish a groundbreaking benchmark for the concept of a live game. The aim is to foster a strong partnership between developers and the community, ultimately resulting in an unparalleled gaming experience.

What are your thoughts on the commotion surrounding Helldivers 2? What are your thoughts on Sony’s involvement, Pilestedt’s attitude, and the community’s reaction? Feel free to share your thoughts in the comments section below.

 

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Hands On: Stellar Blade Nails PS5 New Game + Mechanics

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Stellar Blade is an exceptional game that demands your attention. However, it truly reached new heights after the review embargo was lifted, thanks to the introduction of New Game +. In our review of Stellar Blade for the PS5, we found that one minor drawback was the inability to replay the game. Unfortunately, during the pre-launch period, this author had to start over from the beginning.

Thankfully, none of you will have encountered that problem since the title was updated just hours before its release to include the highly anticipated New Game + feature. This new game+ mode is truly exceptional. As expected, all of your abilities and unlocks carry forward, but the Korean developer has gone above and beyond by expanding Eve’s skill tree with new abilities.

The addition of these new abilities doesn’t exactly revolutionize the game, but it does introduce some fresh tools to your arsenal, ensuring that the gameplay remains engaging. Combine this with some clever enemy placement variations, and you’re practically guaranteed an enjoyable replay. In addition, all of the Exospines and Gear that you unlock in New Game + receive upgrades, enabling you to craft even more powerful builds for Eve.

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Additionally, the number of outfits has been doubled. The skins in the game offer a variety of designs, with some featuring unique custom details. Unlocking all of them again adds an extra layer of enjoyment to the experience. In our comprehensive guide, we have meticulously cataloged all the different outfits and their corresponding unlock methods. So, even if you haven’t quite reached the highly anticipated New Game + stage, you can still get a sneak peek at what lies ahead by following the link provided.

Our only critique of the mode is that the difficulty scaling could be improved. You may find yourself becoming seriously overpowered, even in hard mode. Feeling an immense sense of power is undeniably satisfying. However, it would be even more captivating if Shift Up were to delve deeper into these concepts and introduce additional difficulty levels for New Game +, thereby enhancing the game’s replayability.

It would be great if the developer could consider adding additional modes to enhance replayability. A speed run option could add an exciting element to the game. Rarely does a campaign exhibit the level of tightness and replayability found in Stellar Blade. Shift Up has truly crafted something exceptional, leaving us eager for additional content to be added as the release continues to evolve.

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Have you begun your new game + playthrough of Stellar Blade yet? What are your impressions of the mode, and are there any other post-release additions you would like to see implemented? Feel free to share your thoughts in the comments section below.

 

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