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Many gamers associate Ubisoft with frustration, from draconian and overly-restrictive DRM practices to games populated with mundane and repetitive tasks, and apparently so do employees who work, or at least worked, at Ubisoft. The creator of Ubisoft’s cash cow Assassin’s Creed, Patrice Desilets, apparently has no love lost for the company.

During a recent interview with Gameology, Desilets reminisced about his history as a video game developer.  He talked about his inspirations, his first years at Ubisoft, and his recently-created indie company Panache Digital Games. When the interviewer, Hamidreza Nikoofar, asked about the difference between working for a big company like Ubisoft and a smaller indie company, Desilets had some choice words to say about his experiences.

“Me, my biggest struggle with being in an organization is that I was the guy at the end or in the middle also…I was the guy doing interviews like what we’re doing right now and I had to come up with political lying and I would receive comments and decisions made by other people and not me because it’s all about compromising when you’re in a big organization somehow and as my role, the creative director it’s tough to live by the decisions of others when being in front of the camera or Skype and I said I’m not a really good liar so I can’t do it anymore and then I also realized that when you do a really big franchise, you also make money for other people and they don’t really care about you,” Desilets said (in quite the run-on sentence).  He went on to explain, “So I said, enough! if I do another Assassin’s Creed at least it would be for me and my guys and also for Quebec and for my people in Montreal.”

Desilets apparently realized too late that when Assassin’s Creed became a critical success, the higher-ups would demand sequels, but they would make all the critical decisions, not him. Desilets didn’t feel important anymore, not as important as he thought he should be, anyway; after all, Assassin’s Creed was his baby. The Ubisoft executives didn’t create the idea for a game where players leap from rooftop to rooftop in ancient Jerusalem, Desilets did.  The execs didn’t design the iconic Hidden Blade, Desilets and his team did. It took some time, as well as a girlfriend who stated the obvious, for Desliets to realize he wasn’t happy working at Ubisoft.

Desilets went on to say that he is much happier working with small development teams. He and his team are already working on a game called Ancestors: Humankind Odyssey and will eventually move on to 1666: Amsterdam, a game Desliets has described as “the new Assassin’s Creed.”

All you have to do to get my attention is talk about video games, technology, anime, and/or Dungeons & Dragons - also people in spandex fighting rubber suited monsters.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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Gaming

ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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