Gaming
The ESRB Doesn’t think Loot Boxes are Gambling
The randomized element of the Loot Box system has been heavily criticized by many. Some concerned and angry parties even took to the ESRB to see their opinion on the matter. The Entertainment Software Rating Board, however doesn’t think this meets that qualification.
According to a recent post by Kotaku, the ESRB doesn’t think that Loot Boxes fit the role of a Gambling method. And the very reason why the organism holds this belief is rather baffling in and of itself.
“While there’s an element of chance in these mechanics, the player is always guaranteed to receive in-game content (even if the player unfortunately receives something they don’t want).” Said a ESRB Spokesperson. “We think of it as a similar principle to collectible card games: Sometimes you’ll open a pack and get a brand new holographic card you’ve had your eye on for a while. But other times you’ll end up with a pack of cards you already have.”
You’ve read this correctly, the ESRB wants us to downright lose things in order to classify this as gambling. Because why have the attempted murder when you can bring the weapon once it’s been stabbed into your body?
Alright, let’s look at this from an objective standpoint. The argument does make sense because while a lot of players feel like they leave empty-handed, it’s entirely subjective. Players who put money into the microtransactions receive various objects and maybe the thing they wanted.
However, even while the name of the game isn’t gambling, we can’t deny that this doesn’t have gambling elements. I talked about the reasons for the success of Loot Boxes and other aspects before. One of the points I made with the article is that the Loot Boxes use a “Want it/Need it” aspect.
Not only that, but Loot Boxes are playing on the same exact psychological appeals that gambling does. I get it, you don’t exactly “Lose” your money, but does it mean this system doesn’t exploit whales? I mean, it obviously preys on them the same way real gambling does.
Now, before someone completely misunderstands my point in regards to microtransactions and such. I never believed that these can’t co-exist with the games we play, however, they must be regulated more. But even then that requires actual government input, and the ESRB isn’t a government entity. The most they can do is classify the games as “AO+” or Adults Only.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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