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Electronic Arts Shuts Down Visceral Games and I’m Fuming.

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Today has been a very disappointing day for fans of various franchises and companies. But the crowning anti-achievement of today is the fact that Electronic Arts has killed another studio. This time, it’s the widely-beloved Visceral Games.

Visceral has been known for producing games such as Battlefield: Hardline and the Dead Space series. This has been predicted by a lot of people who work in the industry like Jim Sterling and myself as far as two years ago.

The developers at Visceral always did everything they could to please the fans of their series. This couldn’t have been shown any better than in Dead Space, where the games had an incredible action-horror mixture. It went to a point where even the rail shooter Dead Space: Extraction was a critical acclaimed title despite the major chance of it being a cash-grab.

And it all came to an end once EA showed their vampiric expertise and started sucking the bloody life out of the studio. Starting with shelling the fucking micro transactions into Dead Space 3 and then making Visceral the people to blame for the backlash.

In the statement EA provided to Kotaku, the di-sorry, publisher talks about the future for Visceral and its employees. “Our Visceral studio has been developing an action-adventure title set in the Star Wars universe,” EA’s Patrick Söderlund said in a blog post. “In its current form, it was shaping up to be a story-based, linear adventure game. (The sort of game Visceral was known for.)”

But like always, the focus test groups had to step in and ruin everything. “Throughout the development process, we have been testing the game concept with players, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design.” In other words, they just wanted a game to shove the microtransactions into.

If I’m sounding like a tamer version of Jim Sterling it’s because I think the same as he does. In fact, I am actually fuming at the moment because EA has killed off one of my favorite game developers. All to favor the motherfucking microtransactions, like it’s always been with this abused Games as a Service model.

So yeah, fuck journalistic integrity. Electronic Arts, you are a bunch of bastards. If any company cares for the future of their developers, DO NOT sign a contract with EA. Or you will join the list of studios it has swallowed and eaten alive.

It should be made clear that this opinion does not reflect that of GeekReply’s just mine.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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