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For years, fans of the platforming genre have wanted a game that hearkens back to the Nintendo 64 classics created by the team at Rare Ltd. That dream may soon be realized as we are mere days away from the spiritual successor to the iconic Nintendo 64 game Banjo-Kazooie, Yooka-Laylee. Playtonic Games, comprised of many former Rare Ltd. employees, have produced what looks like a worthy addition to the genre in no small part because of the generous backing by fans on their Kickstarter page.

There is a lot of pressure riding on Yooka-Laylee to not only succeed financially, but also to live up to and pay homage to the bear and bird team. In order to do that, here are three areas the game needs to nail to come anywhere near the original dynamic duo.

Dense and Varied Levels

Banjo-Kazooie had incredibly memorable and varied environments for players to interact with. Timeless levels such as Treasure Trove Cove and Mumbo’s Mountain are iconic not only for their design, but also for the amount of collectibles and side activities to perform. These levels were packed with Notes, Jiggies and Jinjos to find and this game needs similar items to populate their world.

Simple and Catchy Music

When someone mentions Banjo-Kazooie, you will be hard pressed to find a gamer that does not remember some of the iconic theme songs for each of the levels. Not only the level soundtracks, the first game also had the amazingly scored intro song that would play every time you loaded the game. These songs helped bring the game alive and Yooka-Laylee need that caliber of music which all signs point to with the sampling on their Kickstarter page and some of the music team returning for the game.

Great Traversal Options

From fast travel with Kazooie’s long legs, rubber boots for swamps and character transformations, Banjo-Kazooie had many different ways for the player to navigate the environments if they wanted that sweet completion. The new pair will need many varied transformations and moves in order to traverse their colorful environments and mix up game play in a satisfying way.

From everything shown so far, the team at Playtonic appears to understand how to include these three elements into the spiritual successor. The original Banjo-Kazooie and its sequel, Banjo-Tooie, are staples of a gaming generation long gone. Hopefully the team sees some success outside the incredibly funded Kickstarter campaign they started last year.

Yooka Laylee will be released April 11 for PC, Playstation 4 and Xbox One. A Nintendo Switch version is in the works although there is no set release date for the system.

Movies and video games are what I am all about. I consume any genre and love experiencing all kinds of games and film. From the last two sentences I think it is pretty clear what I write about.

Gaming

Ciri from The Witcher expresses her hope that fans will give Liam Hemsworth a fair chance in his portrayal of Geralt

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Netflix’s The Witcher has been at the forefront of the recent trend of video game IP transitioning to TV, alongside HBO’s The Last of Us and Amazon’s Fallout adaptations. In 2022, it was announced that Henry Cavill would be stepping away from his role after Season 3, making way for Australian actor Liam Hemsworth to become The White Wolf in Season 4.

In an interview with Collider (courtesy of Eurogamer), Freya Allen, the actress who plays Ciri in the series, has reached out to fans who may find the change to be a challenge. Allen expressed his view of the situation, acknowledging that it may not be ideal and that fans can be quite critical. He mentioned that he doesn’t want to speak on behalf of Hemsworth, but based on his understanding, it seems like Hemsworth is aiming to inject some heartfelt elements into the project. I’m eagerly anticipating his performance after all that training. And he’s truly a delightful individual. I hope people give him a fair chance, you know?

It’s unclear why Henry Cavill decided to depart from the show, despite his previous commitment to stay for the entire seven seasons if needed. Netflix has announced that The Witcher has been renewed for a fifth season, which will be the final installment of the series.

 

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CEO of Helldivers 2 commends the remarkable determination displayed by the community during the intense Sony showdown

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The experience for Helldivers 2 players has been quite turbulent lately, and we’re referring to a community that is accustomed to leaping from great heights into the most intense and terrifying battlegrounds imaginable. In the midst of a highly debated PSN account requirement for PC players and facing intense backlash, Sony has made a surprising reversal, yielding to the overwhelming force of public opinion. The CEO of Arrowhead, Johan Pilestedt, has displayed an intriguing attitude throughout this challenging period. He has shown remarkable composure, actively engaging with community managers and experiencing the difficulties they face firsthand.

Pilestedt expressed his admiration for the community’s determination and praised their ability to work together on Twitter, following Sony’s reversal. He sarcastically expressed gratitude towards Sony for their “prompt and efficient choice to make PSN linking optional.”

In the future, Pilestedt expressed his vision of working closely with PlayStation and the players to establish a groundbreaking benchmark for the concept of a live game. The aim is to foster a strong partnership between developers and the community, ultimately resulting in an unparalleled gaming experience.

What are your thoughts on the commotion surrounding Helldivers 2? What are your thoughts on Sony’s involvement, Pilestedt’s attitude, and the community’s reaction? Feel free to share your thoughts in the comments section below.

 

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Hands On: Stellar Blade Nails PS5 New Game + Mechanics

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Stellar Blade is an exceptional game that demands your attention. However, it truly reached new heights after the review embargo was lifted, thanks to the introduction of New Game +. In our review of Stellar Blade for the PS5, we found that one minor drawback was the inability to replay the game. Unfortunately, during the pre-launch period, this author had to start over from the beginning.

Thankfully, none of you will have encountered that problem since the title was updated just hours before its release to include the highly anticipated New Game + feature. This new game+ mode is truly exceptional. As expected, all of your abilities and unlocks carry forward, but the Korean developer has gone above and beyond by expanding Eve’s skill tree with new abilities.

The addition of these new abilities doesn’t exactly revolutionize the game, but it does introduce some fresh tools to your arsenal, ensuring that the gameplay remains engaging. Combine this with some clever enemy placement variations, and you’re practically guaranteed an enjoyable replay. In addition, all of the Exospines and Gear that you unlock in New Game + receive upgrades, enabling you to craft even more powerful builds for Eve.

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Additionally, the number of outfits has been doubled. The skins in the game offer a variety of designs, with some featuring unique custom details. Unlocking all of them again adds an extra layer of enjoyment to the experience. In our comprehensive guide, we have meticulously cataloged all the different outfits and their corresponding unlock methods. So, even if you haven’t quite reached the highly anticipated New Game + stage, you can still get a sneak peek at what lies ahead by following the link provided.

Our only critique of the mode is that the difficulty scaling could be improved. You may find yourself becoming seriously overpowered, even in hard mode. Feeling an immense sense of power is undeniably satisfying. However, it would be even more captivating if Shift Up were to delve deeper into these concepts and introduce additional difficulty levels for New Game +, thereby enhancing the game’s replayability.

It would be great if the developer could consider adding additional modes to enhance replayability. A speed run option could add an exciting element to the game. Rarely does a campaign exhibit the level of tightness and replayability found in Stellar Blade. Shift Up has truly crafted something exceptional, leaving us eager for additional content to be added as the release continues to evolve.

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Have you begun your new game + playthrough of Stellar Blade yet? What are your impressions of the mode, and are there any other post-release additions you would like to see implemented? Feel free to share your thoughts in the comments section below.

 

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