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The spunky and self-deprecating humor of Drawn to Death has been refined today. Update 2.06 is now available to download. There were some murmurs about what the patch would entail, but we have the full patch notes below for you. Alongside some “rumored” content even though it’s by the developers themselves. Fixes mostly improve some sluggish aspects and bug problems.

New Stuff
• Easter items
• Character Videos are in
• Vertigo map goes live next week

Tuning
• Cyborgula Dash R2 on tap
– Golden Gun: doesn’t show up in 2v1, base damage nerfed slightly
– Devils riff damage changed to 50HP on first impact, additional 25HP on second impact.
– JRPG homing nerfed to lose tracking after 5 seconds, has a smaller collider radius
– Ice can/Sniper nerfed: Reduced headshot multiplier damage of Suzanne
– Fister radius expanded
– Russian Jackhammer bullet spread increased slightly, bullet bending aim assist reduced for hip fire.
• Bloodbath hallway ghost has better collision

Bugs
• Fixed Level 15 trophy award. You should get it automatically.
• Fixed Cyborgula zombie bug where you don’t die at 0% health
• Fixed issue with matchmaking while in a 2 player session in ranked. Players will now be able to start a match on 2v1.
• Fixed terrible Team Deathmatch bug where one guy leaves and the teams are all messed up

Future (not confirmed)
– show true MMR
– Ranked no longer will have Sessions, Unranked only but you get to play against your buddy
– Shorter matches
– New modes, new levels

So if your console isn’t in rest mode, turn it on and get to downloading. The hilarious and wacky rated M adventures won’t be able to continue without it. How are you enjoying Drawn to Death so far? Are you happy it’s a PlayStation Plus title? Let us know!

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

Gaming

Sony is reportedly engaged in discussions to form a partnership for a potential bid on Paramount

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There hasn’t been much buzz lately about any new acquisitions in the world of video game intellectual property. According to a recent report, Sony is currently engaged in discussions with a well-funded partner to potentially acquire the renowned film studio Paramount, along with all the exciting possibilities that come with such a merger.

As reported in the New York Times (thanks, ResetEra), Sony Picture Entertainment is reportedly in discussions with Apollo Global Management, an investment firm, as per two sources familiar with the matter. In the past, Apollo had made an offer to acquire Paramount for a minimum of $26 billion, but their bid was ultimately turned down.

The terms of the joint bid are currently under discussion, and there is a chance that the two parties may decide against making a formal offer. Unnamed sources have revealed that Paramount is currently in exclusive discussions with Skydance, preventing any official offer from being made at this time. Investor opposition to the recent deal that Skydance brought seems to have been significant.

The potential impact of such an acquisition is immense. First and foremost, it would introduce adaptations of Sonic and Halo into the expanding media empire of the PlayStation platform holder. Following the announcement, Paramount’s stock experienced a significant 11% surge in after-hours trading.

What are your thoughts on the news? Is there a possibility of Sony acquiring Paramount? Feel free to share your thoughts in the comments section below.

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Helldivers 2 Players Face Overwhelming Hordes of Factory Striders

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In the ongoing conflict against the Automaton invasion fleet, the Helldivers 2 players have successfully halted their advance. However, the situation has now reached a tiresome stalemate. Yet again, the machines refuse to take a break from their relentless pursuit of progress, with reports emerging of the Factory Striders being deployed in record-breaking quantities.

There have been reports of alleged machines that were supposedly encountered during Operation Swift Disassembly, which was just the beginning of a larger campaign. However, these accounts should be taken with a grain of salt, as they are unverified and seem to be more on the imaginative side. Factory Striders have gained a reputation as formidable weapons platforms that can produce more Automatons while enduring significant damage. If the machines are able to withstand such a relentless assault, it will be necessary to develop innovative strategies.

Have you come across groups of Factory Striders in Helldivers 2? Which strategies are proving to be the most effective in taking down these armored brutes? The Orbital Railcannon Strike will prove to be a valuable asset in the comments section below.

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Todd Howard affirms that the timeline of the Fallout series is coherent and well-constructed

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The recent release of Amazon’s adaptation of Fallout has ignited a renewed interest in the series and brought attention to the captivating alternate history that forms its foundation. Fans have expressed concern that the TV show’s events might be at odds with the plot of the Obsidian Entertainment video game New Vegas. Warning: Spoilers ahead for New Vegas and Amazon’s show!

Bethesda Game Studios director Todd Howard and Fallout TV executive producer Jonathan Nolan recently sat down with IGN to discuss the timeline. Howard was taken aback when showrunners Graham Wagner and Geneva Robertson-Dworet presented him with the surprising concept of obliterating Shady Sands, the bustling capital of the New California Republic, in the aftermath of the events in New Vegas. Howard eventually warmed up to the idea: “After discussing it, we realized that this could be a significant story moment that many things hinge upon.”

It seems that they had to make some tough decisions to ensure everything fell into place, but Howard emphasizes the importance of preserving the integrity of the Fallout timeline: “We take great care with the timeline. There seems to be some confusion in certain areas. However, all the events from the previous games, including New Vegas, did occur. We take great caution in that matter. We’re really pushing the limits here, but the explosions occur right after the events of New Vegas.

What are your thoughts on this? Is it up to par? Even though it may not have a significant impact on the overall quality of the games or show, it is comforting to know that those in charge are paying attention. We value your feedback and would love to hear your thoughts in the comments section below.

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