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The spunky and self-deprecating humor of Drawn to Death has been refined today. Update 2.06 is now available to download. There were some murmurs about what the patch would entail, but we have the full patch notes below for you. Alongside some “rumored” content even though it’s by the developers themselves. Fixes mostly improve some sluggish aspects and bug problems.

New Stuff
• Easter items
• Character Videos are in
• Vertigo map goes live next week

Tuning
• Cyborgula Dash R2 on tap
– Golden Gun: doesn’t show up in 2v1, base damage nerfed slightly
– Devils riff damage changed to 50HP on first impact, additional 25HP on second impact.
– JRPG homing nerfed to lose tracking after 5 seconds, has a smaller collider radius
– Ice can/Sniper nerfed: Reduced headshot multiplier damage of Suzanne
– Fister radius expanded
– Russian Jackhammer bullet spread increased slightly, bullet bending aim assist reduced for hip fire.
• Bloodbath hallway ghost has better collision

Bugs
• Fixed Level 15 trophy award. You should get it automatically.
• Fixed Cyborgula zombie bug where you don’t die at 0% health
• Fixed issue with matchmaking while in a 2 player session in ranked. Players will now be able to start a match on 2v1.
• Fixed terrible Team Deathmatch bug where one guy leaves and the teams are all messed up

Future (not confirmed)
– show true MMR
– Ranked no longer will have Sessions, Unranked only but you get to play against your buddy
– Shorter matches
– New modes, new levels

So if your console isn’t in rest mode, turn it on and get to downloading. The hilarious and wacky rated M adventures won’t be able to continue without it. How are you enjoying Drawn to Death so far? Are you happy it’s a PlayStation Plus title? Let us know!

Lover of all things video games and PlayStation and my many platinum trophies can attest to that fact. My life was literally saved by gaming and I do everything to pay back that debt every day.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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