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Tales Of Zestiria Review – When In Doubt, Armatize

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Tales Of Zestiria

If there’s something that fans of the Tales Of series love in these games, it’s that they feel instantly familiar. Each of the main entries of the series comes with staples that have only been slightly altered since the original Tales of Phantasia, and long time fans of the series have learned not to expect radical changes in new entries. The latest Tales Of games released in the West, Tales of Xillia 2 and Tales of Hearts R, have maybe played it too safe and this is probably why the team tried to do things differently with the 20th Anniversary entry of the series, Tales Of Zestiria. The new game comes with a few features that finally make it feel like a true new entry of the series.

Tales Of Zestiria’s story is a return to the roots of the series, with a high fantasy setting heavily inspired by the Arthurian legend. The game stars Sorey, a young man who has lived all his life in the village of Elysia together with Seraphim, divine beings that can only be seen by humans possessing strong resonance. Sorey’s peaceful life is changed forever by the fateful meeting with a young knight called Alisha. Interacting with another human being is a new experience for Sorey and this meeting allows him to learn about the horrible state of the world, plagued by famine, war and hellions, creatures corrupted by malevolence, stimulating his curiosity. Following Alisha’s departure from Elysia, a mysterious fox man appears in the village area, attacking one of its residents while searching for the young knight. As a man who cannot run his back on those in need, Sorey sets out together with his Seraphim friend Mikleo to find Alisha and warn her of the danger she might face, a journey that will eventually lead Sorey to become the legendary Shepherd who will purify the world of malevolence.

TOZ 2 Fields

Tales Of Zestiria’s story is a fantasy story that doesn’t try to break any new ground. It starts very nicely but unfortunately falls flat later in the game, with the final sequences feeling rushed. The story has its ups and downs but it’s salvaged by the main characters who are all extremely enjoyable, from the kind-hearted  Sorey, to the more suspicious Seraphim Mikleo, to the charming Lady of the Lake Lailah and others. As in other Tales Of games, interactions between characters are excellent and made even better by Skits, short dialogues between characters that can be triggered on Save Points, Inns or when finding Discoveries, unique landmarks located all over the world.

With the story feeling familiar to fans of high-fantasy settings and role playing games in general, it’s the gameplay experience that elevates Tales Of Zestiria and makes it feel different than anything else the series has done. Gone are the days of dedicated battle arenas, as the Tales Of Zestiria battle system, called Fusionic Chain Linear Motion Battle System, allows players to fight all enemies, included bosses, right where they are encountered. This feature generally works well in open areas, not so well in dungeons due to camera issues. The day one patch addresses some of these camera issues but I haven’t noticed a huge improvement over the Japanese PlayStation 3 release.

ToZ 3 Battle System

The Fusionic Chain Linear Motion Battle System has been heavily inspired by the Tales Of Graces F battle system, with players having the ability to side-step to avoid enemy attacks. Side stepping at the right time allows players to quickly restore Spirit Chain, which is used to execute Martial Artes, Hidden Artes and Seraphic Artes for Seraphims. All the other features included in the Fusionic Chain Linear Motion Battle System are inspired by previous entries of the series, creating a unique mix that can feel a bit confusing in the beginning. Other than being used for Artes execution, the Spirit Chain bar also affects battle performance, forcing players to not go all out at once but to adapt to the situation. The Fusionic Chain Linear Motion Battle System also includes a new rock – paper – scissor system which allows players to use one artes type to interrupt another as well as the Blast Gauge, which is used to execute special moves such as Partner Blast, Blow Blast and Chain Blast, techniques that can be used to break the basic 4 chain limit for combos and string together more artes, and activate Armatization, a unique technique which allows human characters to combine with Seraphim to unleash powerful elemental artes. While Armatization is a very cool feature, it leads to some issues and limitations that some will find hard to overlook, such as balancing issues in later parts which force players to constantly be in Armatization to even just avoid dying with a single hit or being forced to only have two humans and two Seraphim in the battle party at the same time.

Tales Of Zestiria

The series’ skill system has also been revamped for Tales Of Zestiria, with mixed results. Special actions that can be performed in battle are called Battle Acts and can only be unlocked by performing actions such as guarding and correctly avoiding attacks a certain number of times. Skills that improve characters’ performance and stats are attached to weapons and armor pieces and are represented by different types of runes. By arranging these runes properly on a dedicated grid, players can unlock even more special skills which can increase the characters’ chain count, maximum Blast Gauge capacity, reduce Seraphic Artes cast times and more. This system is unfortunately way too complicated, requiring a lot of time and tedious grinding to make a difference. In a series that’s usually known for the ease of use of its gameplay mechanics, the Tales of Zestiria’s system is needlessly convoluted.

Another feature that sets Tales Of Zestiria apart from the rest of the series is exploration. The features some open field in place of a world map that players will have to traverse to reach towns and dungeons. These fields are unfortunately way too bland and empty so they’re not a huge step up from the Tales Of Xillia and Tales Of Xillia 2 fields. Dungeon design, on the other hand, has been slightly improved from the more recent home console releases, with the inclusion of very simple puzzles that require players to use the Seraphim special elemental Field Actions. We’re not back to the glory days of Tales Of Destiny, Eternia and Symphonia, but it’s a step in the right direction.

ToZ 6 Field Action

Having been developed as a PlayStation 3 game, Tales of Zestiria isn’t exactly a looker. The PlayStation 4 version of the game improves the graphics considerably with better lighting and textures and better performance locked at 30 FPS even in battle. The PlayStation 3 version not only looks noticeably worse but also suffers from performance issues during battles and exploration, issues that impact the experience considerably. The soundtrack is the usual Tales Of series soundtrack composed by Motoi Sakuraba, with some really memorable pieces from Go Shiina. English voice acting is also serviceable, with players being able to choose original Japanese voice acting if they don’t like the English dub.

It’s clear how the team tried to bring the series to new heights with Tales Of Zestiria but it’s also clear how they didn’t know where to go at times, leading to questionable design choices which end up damaging the experience a bit. Despite its design shortcomings, weak story and camera issues in closed areas, Tales Of Zestiria is still an enjoyable experience that all Japanese role playing games fans will surely enjoy: it’s not the best Tales Of game but it’s far from being the worst.

As a long time gamer, Francesco has survived more zombie invasions, meteor strikes, magic spells than he can count. He still keeps fighting today to bring hope into countless gaming worlds. Or destruction, depending on his mood. Writing about video games was only the natural step for such a dangerous life.

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Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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