Gaming
My First Few Hours With The Legend of Zelda: Breath of The Wild
This morning was hectic for me. Like many gamers, I was unable to preorder the Nintendo Switch. Whether from a huge underestimation of demand or a desire to create artificial scarcity, there definitely weren’t enough preorders to go around. I was up bright and early to try to get my hands on the Switch, and after checking Target with no luck I managed to snag the last one at Best Buy. I was largely motivated to get the system on launch day by one particular title – The Legend of Zelda: Breath of The Wild.
I’ve played every Zelda game since Ocarina of Time on the Nintendo 64, and I immediately jumped at the chance to get my hands on Nintendo’s new console when I heard that a new Zelda title would be accompanying the release. I had heard really good things about reviewers’ initial playtime with the game, and I have to say that so far it definitely lives up to the hype. Breath of the Wild is pretty different from other entries in the iconic series, but in my opinion it’s different in a good way.
Players will notice pretty quickly that the game is a decent amount more challenging than previous titles, Breath of the Wild places Link in an unforgiving and dangerous locale, and gamers will have to keep an eye on stuff like body temperature for the first time. The game is much more of an open world experience than other Zelda games, and the vast environment to explore is honestly a little overwhelming at first. The game gives you a general idea of what you’re supposed to be doing, but you’re largely left to your own devices when it comes to exploration.
The Legend of Zelda: Breath of the Wild encourages creativity. At one point I was faced with a large group of enemies and used a fire arrow to set the ground ablaze, laughing as my foes caught fire and burned to death. Weapons have a durability rating for the first time, and I swiftly found out how easily it is to burn through a sword. Using the environment to your advantage, whether it’s setting things on fire or using heavy objects to crush your opponents is encouraged as traditional weapons don’t last nearly as long as you’d like.
I’m still really early in the game, and there’s so much more for me to explore. I’ll likely write up a full review when I’ve had more time in the game, but I wanted to write this article to encourage those who can to pick up the game. It’s truly shaping up to be a masterpiece and an excellent launch title for Nintendo’s new console.
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made

As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5

You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive

Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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