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My First Few Hours With The Legend of Zelda: Breath of The Wild

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This morning was hectic for me. Like many gamers, I was unable to preorder the Nintendo Switch. Whether from a huge underestimation of demand or a desire to create artificial scarcity, there definitely weren’t enough preorders to go around. I was up bright and early to try to get my hands on the Switch, and after checking Target with no luck I managed to snag the last one at Best Buy. I was largely motivated to get the system on launch day by one particular title – The Legend of Zelda: Breath of The Wild.

I’ve played every Zelda game since Ocarina of Time on the Nintendo 64, and I immediately jumped at the chance to get my hands on Nintendo’s new console when I heard that a new Zelda title would be accompanying the release. I had heard really good things about reviewers’ initial playtime with the game, and I have to say that so far it definitely lives up to the hype. Breath of the Wild is pretty different from other entries in the iconic series, but in my opinion it’s different in a good way.

Players will notice pretty quickly that the game is a decent amount more challenging than previous titles, Breath of the Wild places Link in an unforgiving and dangerous locale, and gamers will have to keep an eye on stuff like body temperature for the first time. The game is much more of an open world experience than other Zelda games, and the vast environment to explore is honestly a little overwhelming at first. The game gives you a general idea of what you’re supposed to be doing, but you’re largely left to your own devices when it comes to exploration.

The Legend of Zelda: Breath of the Wild encourages creativity. At one point I was faced with a large group of enemies and used a fire arrow to set the ground ablaze, laughing as my foes caught fire and burned to death. Weapons have a durability rating for the first time, and I swiftly found out how easily it is to burn through a sword. Using the environment to your advantage, whether it’s setting things on fire or using heavy objects to crush your opponents is encouraged as traditional weapons don’t last nearly as long as you’d like.

I’m still really early in the game, and there’s so much more for me to explore. I’ll likely write up a full review when I’ve had more time in the game, but I wanted to write this article to encourage those who can to pick up the game. It’s truly shaping up to be a masterpiece and an excellent launch title for Nintendo’s new console.

 

As Editor here at GeekReply, I'm a big fan of all things Geeky. Most of my contributions to the site are technology related, but I'm also a big fan of video games. My genres of choice include RPGs, MMOs, Grand Strategy, and Simulation. If I'm not chasing after the latest gear on my MMO of choice, I'm here at GeekReply reporting on the latest in Geek culture.

Gaming

The developer of War Thunder says sorry after images of the Challenger space shuttle disaster surface

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Gaijin Entertainment, the developer of War Thunder, has recently issued an apology for a concerning oversight in their new key art. Observant fans noticed that the imagery used in the artwork closely resembles the distinct debris trail from the tragic 1986 Challenger space shuttle disaster, which claimed the lives of all seven crew members. Gaijin Entertainment acknowledges this mistake and expresses their regret.

According to Eurogamer, members of the War Thunder community, known for their keen observation skills and ability to uncover classified military information, were quick to spot the striking resemblance between the Challenger’s unique debris field and a key art piece featured in the highly anticipated Seek and Destroy update. The Challenger shuttle tragically broke apart just 70 seconds after launch, an event that was broadcast live on TV. This devastating incident marked a somber milestone in American space flight history, as it was the first time that any fatalities were recorded.

It seems that there was a minor mishap, which is quite unfortunate. A spokesperson from Gaijin Entertainment expressed their apologies for this unfortunate error on the game’s official forums: “We deeply regret this and offer our sincere apologies.” Our artists used an aerial explosion reference pack that contained the image, which resulted in the loss of its original context. We will promptly make changes to this artwork and implement measures to prevent any future occurrences of this nature.

Challenger disaster and Seek & Destroy wallpaper line up nearly perfectly
byu/HarryTheOwlcat inWarthunder

Is it surprising to witness such a notorious explosion depicted in the key art of a video game, or are we simply revealing our age once more? We would greatly appreciate your feedback in the comments section below.

 

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“Really pleased” with Sea of Thieves PS5 sales, Microsoft

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After the recent port to PS5, Microsoft is “really pleased” with the overall sales and performance of Sea of Thieves. As a result, more people are playing the Xbox and PC versions as well. Matt Booty, president of game content and studios at Microsoft Gaming, said this:. He also said that the success of the series means it can grow and that more money should be spent on a Variety podcast interview.

Microsoft is bringing four games that used to only be available on Xbox to other systems. Sea of Thieves was the last of these games to come out. The others are Pentiment, Grounded, and Hi-Fi Rush. Even though things have been going well lately, Booty says that more ports will be dealt with “case-by-case.”

News spread before the port came out that Sea of Thieves was being used as a “key test” to see if more Xbox-only games would be ported to PS5, PS4, and Xbox One. In May 2024, the game was the best-selling PS Store game in both Europe and the US. It also did well in the weekly sales charts.

Aside from the four games that have already been ported to Xbox, nothing else has been officially confirmed. However, news reports say that a lot of exclusive games may be about to come to other platforms. Some say that PS5 games like Senua’s Saga: Hellblade II, Starfield, and a rumored remaster of Halo: Combat Evolved are all being thought about.

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The new game from Danganronpa’s developers is being published by Aniplex, a Sony company, but it won’t be coming out on PS5

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The upcoming game from the creators of the Danganronpa series has found a publisher in Sony subsidiary Aniplex. However, it’s worth noting that it won’t be initially released on the PS5. It is highly likely that The Hundred Line: Last Defense Academy will be released on Sony’s system at a later date, just like Master Detective Archives: Rain Code in October. However, the development team is currently focusing on prioritizing the release of their latest title on the Nintendo Switch and PC.

Described as a strategy game, the title allows players to step into the shoes of teenager Takumi Sumino, who resides in the perpetually secure Tokyo Residential Complex. When monsters suddenly unleash chaos upon the town, Takumi finds himself thrust into the Last Defense Academy. His mission? To protect the school alongside 14 other students for a grueling 100 days.

As one would anticipate, alongside the strategic gameplay, it is crucial to foster strong relationships with your comrades. Moreover, the outcome of the game can vary greatly, with a staggering 100 possible endings contingent upon the choices you make. We will reach out to Aniplex to inquire about the possibility of a PS5 port. However, it is important to note that Aniplex operates independently from PlayStation, as it falls under the Sony Music umbrella.

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