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Report: Games as a Service has Tripled the Industry’s Value

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I made an article in regards to SQUARE ENIX’s interest regarding the Games as a Service model. The concept of a Games as a Service model has been flung about as a successful practice. According to this report by Digital River, it seems like a natural step forward for the industry.

The Impact of Games as a Service in the Industry.

The report, Defend Your Kingdom: What Game Publishers Need to Know About Monetization & Fraud. Let’s start with the basics, the games industry today is valued at $96.5 Billion Dollars. “Following a decade of unparalleled growth, interactive entertainment today is one of the largest in the world.” The report says.

The report also noted that developers of all sizes are benefiting from the “steady stream of in-game content that both serves player expectations and increases their revenue per user.” In fact, this applies to most PC games with digital revenue.

It was also found that the consumers of games are showing more interest towards digitalized content. “Consumers are less willing to pay $60 for a boxed game and instead choose titles with a steady stream of new content,” the report said. “Publishers seek to meet these expectations and have adopted a ‘games as a service’ model, releasing fewer titles over time while keeping players engaged longer with regular updates and add-ons.”

So, what happens because of this? Well, the report sheds some light in this with their findings. According to the report, PC players in the US wait 21 days after they decide they want content before buying in the hopes they can take advantage of a sale. In other words, “Gamers are gaming the games market”.

The need for discounts and key resellers, and the risks it involves.

This is all because gamers look for ways to find workarounds through sales and discounts. This brings up a major problem with the model and key resellers that meet this expectation. “”When the fraud is detected, publishers who sold the keys are hit with chargeback fees,” the report reads. “Game makers can deactivate illegitimate keys, but the players who bought them do not usually know they are part of a scam. Gamers may believe their keys have been deactivated for no reason, and this can cause a negative backlash.”

Does this sound familiar to you? Well, if you have used services like Humble Bundle, G2A and other sort of key resellers. This must be a very familiar setting for you. However, G2A is the reseller that suffers the most accusations of fraud. In other words, game makers need to invest in proper payment safeguards according to the report.

A Games as a Service model seems unappealing for many. Considering that some conservationists prefer to have the 60 dollar games on the box. However, considering the fact that digital marketplaces offer more flexible choices like sales and discounts. Maybe we can see a rise in popularity amongst publishers. You can read the full report in the Google Drive backup I made right here.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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