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The tactical first person shooter, Rainbow Six Siege, is following up on what they promised in their mid season reinforcements update. In the update notes there was a focus on their Health Program. The purpose of this Health program is all about maintaining game quality. This means they want to keep a steady flow of updates and other content being added to the game, so players won’t stop playing.

A large part of the Health Program is their Technical Test server. This serves the same function as the PTR in Overwatch. The server is an insulated environment where they can test new features separate from where it can actually do harm. If they add something new to the game it will go the the Technical Test Server first. This means that only the test server will be in danger of breaking. The test server will only be available for PC players in West Europe. The reason for this very specific area being chosen was said to be because “data suggests that they offer us the greatest amount of variables to get the best information possible from this initial test. This will also allow us to monitor the status of the Technical Test Server live, and maximize our reactivity.” There are plans to make the Technical Test Server available globally in the future. It will be accessible in Uplay when added.

This is where the extra good news comes in. Anyone familiar with Rainbow Six Sieges’s matchmaking knows that it is dreadful. It takes abnormally long to get into a match. So this comes as a relief that the first goal of the Technical Test Server is to help test and improve the matchmaking. It will be called One Step Matchmaking. They will just take ten players, split them in half, and then start the game. The matchmaking will also no longer cut you off from the rest of the game menus. While you’re searching for a game you would be able to customize an operator, or whatever else you would want to do. If the Technical Test Server helps fix the matchmaking then its utility will be proven.

Source: Steam

An avid gamer, and a fan of all things interesting. I enjoy playing RPG and FPS games, and writing about anything that catches my attention.

Gaming

Larian Reveals Baldur’s Gate 3’s Mildest Multiclass Builds

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Since the excellent Baldur’s Gate 3 has been out in the wild for a while, interesting data can be gleaned, such as how players choose to play an innovative new RPG from home. Stats from developer Larian Studios and posted on the PlayStation Blog show that most people want to play as a stealthy archer like in Skyrim when given nearly limitless options.

According to a fascinating graph, Rogue/Ranger is the most popular multiclass build, with over 175,000 players using it to snipe unsuspecting enemies from range. The next two builds reveal similarly. 150,000 played Barbarian/Fighter because they loved pummeling things, and 109,00 played Barbarian/Paladin, which lets players talk to their victims before beatings.

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More sense emerges as you descend. If the Paladin/Warlock/Sorcerer/Bard has high Charisma, any combination can be interesting. Charisma helps these classes cast spells and abilities and interact with NPCs outside of combat.

Playing a single class through Baldur’s Gate 3 feels great, which is what most players do. A pure Fighter or Wizard becomes so powerful by game’s end that we don’t blame you for not mixing things up!

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Play as a Tiefling Oathbreaker Paladin, Dark Urge Origin (which you must resist), or Bard for real moral dilemmas. You could also play pseudo-Aragorn again.

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Gaming

Techland Shows Durable Dying Light 2 Content Roadmap

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Techland is continuing to release Dying Light 2 content as part of its long-term support. This is surprising since the meaty Good Night, Good Luck update was released a few months ago. It’s nice to know what’s coming, but no timeline was given.

IGN-exclusive roadmap trailers reveal more co-op missions, board quests, a tower raid, and replayable GRE anomalies. Executions and finishers may be added to the April Gut Feeling update, which overhauled melee mechanics. Graphical options, weapon repair, gear, and mod dismantling are always welcome.

Knives, polearms, and more enemy variants are coming, including a Nightmare difficulty. Changes to NG+ include firearms. Players can finally dress to their hearts’ content with new cosmetic options.

Has Techland’s Dying Light 2 support lured you back? Would you rather focus on something new?

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Epic to Globalize V-Buck Price Hike

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Epic Games expanded the Fortnite V-Buck “pricing alignment” after laying off almost 900 employees, citing “inflation and currency fluctuations”. Fortnite’s premium currency will rise in international markets, including the largest.

Epic Games will raise the price of V-Bucks and real money content packs in the Czech Republic, Denmark, Eurozone countries, Hungary, Japan, Norway, Poland, Romania, Sweden, Turkey, and the US (including all US Dollar storefronts) on October 27.

Raising the price of this fictitious currency was successful when the company trialed it in the UK, Canada, and Mexico, so it was decided to announce it worldwide now. These USD increases range from $1 (1000 V-Bucks, previous $7.99) to $10 (13,500 V-Bucks, previous $79.99).

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How do you view Epic’s timing and pricing increase?

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