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Is Assassin’s Creed Origins Truly Reinventing the Series?

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A new Assassin’s Creed game is just around the corner. It’s been two years and not a single major AC game  has been released, which on Ubisoft’s watch, must feel like an eternity. We all remember back in 2015, after AC Syndicate‘s disappointing sales, when Ubisoft announced they would be taking a two year break in order to reinvent the next instalment of Assassin’s Creed, starting from scratch. This came as a relief to fans of the series, as Ubisoft’s business plan to churn out an AC game every year, as they had been since AC Brotherhood, was severely diminishing the quality of the series (I’m looking at you, Unity) and causing it to go very stale indeed. Hence, this year at E3, Ubisoft proudly presented us with a first look at their brand new AC game, Assassin’s Creed Origins. But at first glance, is it everything it’s cracked up to be?

Now I want to make it clear, I’m a big fan of the AC series. I’ve played every major instalment, including Syndicate and Unity, and despite the many, many flaws the games have overall, I generally enjoy the experience. I poked fun at Unity earlier, but the truth of the matter is, I actually thought it wasn’t all that bad. However, I did avoid it entirely up until recently, when it was going for cheap on the PS store and has had most of the major bugs fixed. But I digress, the point I’m trying to make, is that I’ve stuck with this series from the beginning and have experienced it throughout all its ups (nodding approvingly at AC2 and AC4) and downs (shaking my head in disdain at AC: Revelations, which I abhorred!) I was truly looking forward to a completely reinvented AC game. What I saw at E3 however, wasn’t that.

One thing that can be said about Assassin’s Creed Origins is that it looks gorgeous. It is by far the best looking AC game to have graced our screens. I’m a big fan of the Egyptian setting. The world looks exciting and intriguing and I would happily spend countless hours exploring it. It’s the gameplay however, that really disappointed me.

Our very first look at the gameplay showed the new protagonist, Bayek, on horseback, making his way through a village, as inhabitants shuffled out of the way and went about their own business. It immediately reminded me of  Assassin’s Creed Brotherhood, when Ezio would be on horseback, trotting through the streets of Rome as people shuffled out of his way. The animation, although refined, looked very similar and didn’t have the fresh reinvented look I was expecting. The same could be said when Bayek stealthily makes his way through an enemy fort. There is the usual crouching in the long grass, climbing tress and jumping along the conveniently V shaped branches, climbing up buildings, creeping up behind clueless guards, etc… it all looked the same as any other AC game, only with a different, albeit interesting, setting. It didn’t really appear to be, well, reinvented.

So where is the “new” in this reinvented AC game? “The Eagle!”, I hear you shout at your computer screen. Ah yes, the eagle. They’ve finally got rid of climbing buildings and towers to use as view points. Instead, you have an eagle. The eagle can fly and spot enemies, quest locations, points of interest and more. You know, just like the owl in Far Cry: Primal, or the drone in Watch Dogs 2 and Ghost Recon: Wildlands. Looks like birds and drones are the new tall buildings and radio towers that appeared in every single Ubisoft game since the original AC. “Well, the combat has been improved,” I hear you say. Yes, it has! The combat in AC has always been more of a rhythm based thing, press the button at the right time and watch the brief cut-scene of you dramatically killing your enemies. It had become rather tiresome. The new combat system has you blocking with your shield, side stepping and attacking, slowly diminishing the enemies health bar, you know, like in For Honor. “Well, in this one you can level up and use that to gain perks.” Yes, just like The Division or even Unity and Syndicate. The point being that  Assassin’s Creed Origins isn’t so much a reinventing of the series, more of an AC game with a mixed batch of other Ubisoft game elements thrown in.

Despite all this, come October, I will be playing Assassin’s Creed Origins. I’m sure that, although it’s not the breath of fresh air I expected, I’ll enjoy it regardless. I’m pretty sure the game will be a huge hit and will go on to sell many copies. Here is my concern however: will Ubisoft then rest on their laurels and start releasing AC after AC game using the Assassin’s Creed Origins formula, until once again, it goes stale. Judging by all these similar elements being reused in all their games, it won’t take long for fans to get bored. I mean, the game isn’t even out yet and I’m already bored of taking control of a bird/drone to scan my surroundings. I wish Ubisoft had taken more of a chance and truly reinvented the series, rather than just thrown in elements that worked well in their other franchises. I was hoping for innovation, not replication.

Video games have been a passion of mine from the very first time I played one, at the age of five on Amstrad!( Never heard of it? It was an 80s thing) From then on, I developed a great love for video games and have always owned some form of console throughout each generation of gaming, from the NES to the PS4. Call me a casual if you like, I was probably gaming before you were even born, kiddo.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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