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When The Legend of Zelda: Breath of the Wild released, critics and fans alike swooned over the latest installment of Link’s adventures. Several outlets gave the game a 10/10 score and the game enjoys an astounding score of 97% on metacritic. The game gave Zelda the breath of fresh air that it so desperately needed after 30 years. One would be very hard-pressed to find someone that didn’t like the game (not saying its wrong if you don’t), but that doesn’t mean that the game had a flawless release.

Rather than arguments being born about whether the game was good or not, instead the internet discussions focused on just how good it was. With the massive amount of perfect scores many skeptics argued that while the game was good, it didn’t deserve to be regarded as a flawless game. Now that the game has been out for almost two months and the initial hype of release has died down, it should be easier to look back on Breath of the Wild and see if it really deserved its plethora of perfect scores.

Right off the bat, it must be said that Breath of the Wild has done more to innovate the Zelda series since Ocarina of Time. The open world brings the game back to its roots. Similar to the very first Legend of Zelda game, the player is empowered to venture anywhere in the world their heart desires. No matter where the player sets their adventurous gaze, the world will reward them and entice them to explore more and more. The sense of exploring a vast world with no direction on where you should go allows players to truly set their own course, something many other open world games lack

Of course while the game receives outstanding marks for creating an experience worth exploring, it does fall short on occasion. The UI is definitely not awful (looking at you Mass Effect) but it could be optimized in a lot of ways. Ask anyone who has played more than a few hours how cumbersome it can be to pick up loot with a full inventory. The UI is only a very minor complaint though. The more egregious offense is the rain. Even worse than a slightly un-optimized inventory system is a weather cycle that frequently stops the player’s wonder-filled exploration in its tracks. Sure, it’s nice to see the world have its own weather patterns, but the fact that rain makes climbing a chore means that you basically grounded for the duration. Thankfully you can wait to pass the in-game time until the storm has subsided. All you need is a campfire…that you can’t light in the rain.

I could list other tiny grievances with the game like the weapons breaking just a bit too frequently early in the game, but being overly critical of the game is difficult. Every moment I play the game myself or watch someone else play I am reminded of the plethora of incredible little design choices in the game. People will make comments if you are wearing clothing not suited for the current environment or wearing nothing at all. Moments will pop-up that genuinely make me laugh, even though I’d never associate Zelda with funny writing before Breath of the Wild. The storyline told through collectible memory fragments is engaging to piece together and the game’s cast of characters are a delight to interact with. For every complaint about the game, I can think of a plethora of things I loved in the game.

But does it deserve a perfect score?

Well, the answer to that comes down to your definition of what a 10/10 game is. Most would see the 100% score and say that the game must be perfect in order to obtain this ranking. This train of thought is understandable, but a perfect game is frankly impossible. There will always be something to nitpick about a game, no matter how good it is.

Games, like many things, are a sum of their parts. We have to look across the entire scope of a game in order to evaluate it. What if instead of seeing review scores as an average sum of the game’s parts, we saw it as the game’s net value. Instead of thinking that a 10/10 means a game is perfect, lets say it means that the games strengths vastly overshadow its weaknesses. From this viewpoint, suddenly that perfect score is obtainable.

Breath of the Wild is a truly exceptional game. Not necessarily perfect, but it deserves every ounce of praise it has received. It is a game that sets itself apart from the myriad of other open world games in a lot of unique ways. It revitalizes a long time franchise and even brings new life to an overcrowded genre. Nintendo has crafted a game that is deserving of praise and recognition and as much as the game isn’t perfect, it certainly earns every perfect score it has received.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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