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When The Legend of Zelda: Breath of the Wild released, critics and fans alike swooned over the latest installment of Link’s adventures. Several outlets gave the game a 10/10 score and the game enjoys an astounding score of 97% on metacritic. The game gave Zelda the breath of fresh air that it so desperately needed after 30 years. One would be very hard-pressed to find someone that didn’t like the game (not saying its wrong if you don’t), but that doesn’t mean that the game had a flawless release.

Rather than arguments being born about whether the game was good or not, instead the internet discussions focused on just how good it was. With the massive amount of perfect scores many skeptics argued that while the game was good, it didn’t deserve to be regarded as a flawless game. Now that the game has been out for almost two months and the initial hype of release has died down, it should be easier to look back on Breath of the Wild and see if it really deserved its plethora of perfect scores.

Right off the bat, it must be said that Breath of the Wild has done more to innovate the Zelda series since Ocarina of Time. The open world brings the game back to its roots. Similar to the very first Legend of Zelda game, the player is empowered to venture anywhere in the world their heart desires. No matter where the player sets their adventurous gaze, the world will reward them and entice them to explore more and more. The sense of exploring a vast world with no direction on where you should go allows players to truly set their own course, something many other open world games lack

Of course while the game receives outstanding marks for creating an experience worth exploring, it does fall short on occasion. The UI is definitely not awful (looking at you Mass Effect) but it could be optimized in a lot of ways. Ask anyone who has played more than a few hours how cumbersome it can be to pick up loot with a full inventory. The UI is only a very minor complaint though. The more egregious offense is the rain. Even worse than a slightly un-optimized inventory system is a weather cycle that frequently stops the player’s wonder-filled exploration in its tracks. Sure, it’s nice to see the world have its own weather patterns, but the fact that rain makes climbing a chore means that you basically grounded for the duration. Thankfully you can wait to pass the in-game time until the storm has subsided. All you need is a campfire…that you can’t light in the rain.

I could list other tiny grievances with the game like the weapons breaking just a bit too frequently early in the game, but being overly critical of the game is difficult. Every moment I play the game myself or watch someone else play I am reminded of the plethora of incredible little design choices in the game. People will make comments if you are wearing clothing not suited for the current environment or wearing nothing at all. Moments will pop-up that genuinely make me laugh, even though I’d never associate Zelda with funny writing before Breath of the Wild. The storyline told through collectible memory fragments is engaging to piece together and the game’s cast of characters are a delight to interact with. For every complaint about the game, I can think of a plethora of things I loved in the game.

But does it deserve a perfect score?

Well, the answer to that comes down to your definition of what a 10/10 game is. Most would see the 100% score and say that the game must be perfect in order to obtain this ranking. This train of thought is understandable, but a perfect game is frankly impossible. There will always be something to nitpick about a game, no matter how good it is.

Games, like many things, are a sum of their parts. We have to look across the entire scope of a game in order to evaluate it. What if instead of seeing review scores as an average sum of the game’s parts, we saw it as the game’s net value. Instead of thinking that a 10/10 means a game is perfect, lets say it means that the games strengths vastly overshadow its weaknesses. From this viewpoint, suddenly that perfect score is obtainable.

Breath of the Wild is a truly exceptional game. Not necessarily perfect, but it deserves every ounce of praise it has received. It is a game that sets itself apart from the myriad of other open world games in a lot of unique ways. It revitalizes a long time franchise and even brings new life to an overcrowded genre. Nintendo has crafted a game that is deserving of praise and recognition and as much as the game isn’t perfect, it certainly earns every perfect score it has received.

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Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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