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Destiny Shirt Raises $400K For Nepal Aid

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Destiny Nepal Shirt

Destiny developer Bungie has raised more than $400,000 USD in earthquake relief funds for Nepal. The community rushed to purchase Destiny shirts that went on sale last week, which came with an exclusive in-game shader and emblem. Profits from the shirts went straight to Nepal to help those affected by the devastating earthquake that struck the country on April 25.

It took just one week for the shirts to raise over $400,000. Bungie community manager David “Deej” Dague wrote a news update congratulating the community on its efforts. “The beneficiary of your collective sense of charity will be Direct Relief, who will be delivering medical treatment and healthy commodities to the Nepalese.” Direct Relief is a charity that aims to provide relief for those affected by poverty or emergencies around the world.

Bungie will have the shirts on sale for a second week. Between now and Wednesday, May 13, they have pledged to match an additional $15 for every shirt sold up to $50,000. That means a total of $100,000 to raise, or perhaps more. The fundraising effort is being conducted through the Bungie Foundation, which it created with the goal of reducing the “distress and suffering of children.” To make it easier for players outside the US to participate, Bungie have also lowered their international shipping rates, as well as offering the option for those who have already purchased their shirts to switch to the discounted shipping rate.

Bungie aren’t the only developers working to raise money for Nepal. Ubisoft have also started a fundraising campaign for the Canadian Red Cross. They’ve pledged to match all donations up to $100,000. Their aid effort comes in light of Far Cry 4, a game set in a fictional country based on the culture and landscape of Nepal.

The Nepal earthquake has killed more than 7,000 people and injured more than twice as many. It’s the most powerful earthquake to hit Nepal since the 1934 Nepal-Bahir earthquake. Hundreds of thousands of people have been made homeless, with entire villages being completely flattened. Adding to the tragedy, centuries-old UNESCO world heritage sites have been destroyed in the Kathmandu Valley. Not only have those historical wonders been lost, but Nepal has also lost one of its prime sources of tourism.

Rhiannon likes video games and she likes writing, so she decided to combine them. As well as writing about video games, she also belts out the occasional science fiction or fantasy story, edits videos, and eats strawberry oreos. In that order.

Gaming

Ubisoft says that future Assassin’s Creed games will need more time to be made

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As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.

Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.

Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”

You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.

 

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You can now pre-order Lollipop Chainsaw RePOP on PS5

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You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.

The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.

The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.

The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.

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This Call of Duty: Black Ops 6 zombies trailer is way too expensive

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Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.

For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”

Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.

Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.

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