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Cuphead PC Review: MISSHUN COMPRETE

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Cuphead

I love Action games, let’s start by that. I also love Run N’ Gun games, one of my favorites being the Metal Slug series. So, when Cuphead was announced, I literally lost my everything and wanted to play it from the get go. This was around the time I began writing as a journalist for another outlet called Gamerspack. I still look at that piece with watery eyes of pride, believe it or not.

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Cuphead’s Aesthetic brings you back to the 30’s

I’ll start the review by saying that Cuphead must be one of the most influential works of art I’ve seen. I love the amount of effort, love and care that Studio MDHR has put into the graphics. The aesthetic value of this game alone should be a great selling point for many people. This also applies to the soundtrack, because I love how great the game is in terms of the music you listen to.

Cuphead seems like a game from 81 years ago. Not because it’s bad, but because it imitates the aesthetic of the 30’s animation days so well. You will never see a game that’s been drawn so well, or animated incredibly for that matter. It does feel like I’m playing through a Max Fleischer short.

The music of the game keeps things active and moving, the jazzy beats and even salsa music gets your blood pumping while you shoot deadly water to your enemies. At first, I thought I would be bored by it. However, it turns out that the game’s music is pretty good, I could stare at the Title Screen while listening to that sweet quartet singing Cuphead’s theme song.

The King Dice theme song is one of the best Jazz songs I have heard in a while. Its composition is incredible and makes you stay in stages just to hear the soundtrack. The tutorial stage music is also worth listening to because the piano is used so well. There is also Run & Gun Stage 1 and Boopy Le Grande’s theme. Every song in the game brings the best aspects of 30’s animation magnificently.

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Story: Don’t Deal With the Devil

Cuphead’s gameplay can be summed up as a game that has 2 different kinds of stages. The Run & gun stages which is basically being swarmed by enemies from almost every angle and the objective is to get to the end of the stage. And The Boss Stages, which are the meat of the game because you’ll be fighting various boss fights that enter different phases and exhibit various behaviors.

The story of Cuphead is about how the main character of the game named Cuphead finds himself in a pickle alongside his companion Mugman. The two were innocent fellas’ that did nearly no wrong. However, they entered King Dice’s Casino and started betting. Thanks to their outstanding luck, they almost won the riches of the Casino.

Enter The Devil, King Dice’s boss and very evil looking guy. The Devil offers Cuphead one more dice roll game. If he wins, He keeps the Casino for himself. Should he lose and The Devil will take his and Mugman’s souls. Mugman knew this wouldn’t end well, but despite his warnings. Cuphead participates and loses the bet. Asking for another method of repayment, The Devil sends Cuphead and Mugman off to get Soul Contracts of his debtors. Which lead to Run & Gun stages and Boss fight stages.

Cuphead

Gameplay: Run & Gun and Destroy Sluggers

The Run & Gun stages are sidescrolling platformers with the Run & Gun challenge sprinkled into them. I feel that the two connect pretty well and that the amount of challenge you get for each stage is just right. There are a few problems that come to mind when it comes to these stages however. Mainly the fact that you don’t get as many Run & Gun stages as you might like. In fact, you only get 2 per world.

This makes me feel like the Run & Gun stages were more of an afterthought than anything. I would’ve loved it if we kept every boss with their own Run & Gun stage. However, that kind of dream would require the main character to have 6 HP from the get go because, admittedly. It would be hard for the casual player to get through a lot of the stages.

The Boss Stages are pretty much the game you’ll be playing 80% of the time, for better and for worse. Boss fights themselves are all about learning patterns. Even though it feels at first that the enemies are unfair, you’ll notice that a lot of the attacks the bosses do have a windup to them. Boopy Le Grande for example, he always moves back a little bit before throwing a punch or his face at you.

It’s not that hard to notice the patterns bosses have. However, this doesn’t make the game less challenging. Because you also have to continuously shoot at the enemies until you get a Knockout. The best way you can do this is by paying attention to your surroundings and leading the attack.

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Downsides: The Lackluster Parry system.

Cuphead is a challenging game that deserves respect by many. However, I don’t find it to be as difficult as many Youtubers have led me to believe. However, there is still some challenge that requires mechanical and reflexive skills in order to beat it. With that said, I don’t think the game’s difficulty will be good for any player who likes simple and easy games.

There’s also the Parry system, which is one of my major turnoffs about the game. See, the game counts your HP, Super Abilities and Time to give you a ranking. However, to get the best rank you need to get 3 parries or more successfully. You make a parry when you hit the jump button at the same time as you hit a Pink colored projectile.

I’m sorry, but I think the parries could’ve been integrated better as a core mechanic. Allow the players to parry every single incoming attack. Much like with Okinawa Rush, make the challenge be how well your timing is to parry the attacks. Instead of having to search for that pink projectile in order to go and parry it and more often than not. Lose 1 HP because you got hit by something else that you didn’t see coming because you were focusing on the pink projectile.

However, these are some minor complaints compared to the amount of love I have to Cuphead and its core mechanics. With powerups that can give you different sorts of projectiles, this game gives you ample time to experiment with all sorts of wacky combinations. The replay value is off the charts with the amount of stuff you can buy and experiment with.

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Conclusions: The best starting point for Run & Gun players.

Cuphead is a challenge. However, I’d say that the challenge amounts to playing Metal Slug 7’s Combat Training mode with Fio. You’ll get a Heavy Machine Gun from the get go and it has unlimited ammo. So, it becomes a game of holding the button to kill most enemies. However, you can’t be too reckless or you’ll end up dead and will have to start all over again.

I also want to talk about how incredibly well the game plays. With a few exceptions, Cuphead controls beautifully in a 2D environment with an analog stick. There are a few times where the game doesn’t register my inputs or has me doing parries and getting damaged at the same time. However, these occasions are a few and far between and minor inconveniences that at worst can make you lose 1 HP.

With that said, I recommend this game to people who want to give the Run & Gun platformer genre a shot. This is going to be a great introduction experience for players of this sort of game. And it will be a great learning experience for gamers that want to become better at shooters in general. Even when a blackout happened on my house and I had to play the game all over again, I didn’t care because at no point am I ever bored with Cuphead’s challenge.

https://youtu.be/5k8FMFyt4BU

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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