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Controversy Over GTA V Modding Shutdown

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You want to know what’s not smart? Pissing off your fans, and the people who buy your games. What is a way to easily piss off everyone? Don’t let them make free modifications to something. We’ll use cars as an example. Enthusiasts will often start customizing a car, and that can void the original warranty. But that doesn’t mean you take away somebody’s car for modding it. Or outright banning custom parts to said car. That, effectively, is what is happening with GTA V. Take-Two Interactive, the parent company behind Grand Theft Auto V shutdown the popular modding tool Open IV. And boy has that backfired.

What followed was an absolute hailstorm of bad press. Over the past 30 days, 88% of the 43,000 reviews on Steam for GTA V, have been negative. After sending cease-and-desist letters, and threatening legal action, Take-Two forced Open IV to close their doors and shut down the mods. OpenIV, a popular modding tool for the Grand Theft Auto series for nearly a decade had to shut down or get their pants sued off by the developers. Before I get on my soapbox, let’s look at each side on the issue.

Take-Two’s Stance on GTA V ModdingTake-Two_Interactive

Let’s make one thing clear. Technically speaking, Take-Two does have the authority to do this. Mostly. Most video games, especially on Steam, go through what’s called DRM, or Digital Rights Management. This gives Publishers a lot of copyright protection and a lot of power when it comes to ownership of the game. In fact, players don’t really own these games so to speak. It’s more like a lease. So while such harsh actions may be less than tasteful, they every right to do it. And for their part, Rockstar, the actual developers under Take Two Interactive have released an official statement.

“Take-Two’s actions were not specifically targeting single player mods. Unfortunately, OpenIV enables recent malicious mods that allow harassment of players and interfere with the GTA Online experience for everybody. We are working to figure out how we can continue to support the creative community without negatively impacting our players.”

Some may see such swift and decisive action as irresponsible. However Grand Theft Auto V has had serious issues with hackers, cheaters, harassers and the like. And action does need to be taken. This obviously isn’t a perfect answer, but it is an answer. And again, we’ll go back to the car metaphor. Yes, car enthusiasts do in fact modify their cars to their exact taste. But if you look at the average consumer, they just need something to get from point A to point B.

The only time they make any kind of changes or fixes they usually go to a professional. And the majority of people who played GTA V don’t use mods. Anytime a bug or other issue arises players will often wait for a patch or talk to Rockstar customer support. Or just sit and complain. So this doesn’t affect the majority of players, while it tries to fix an issue that can affect all of them. That being said, look at the other side. Because frankly, I’m tired of playing devil’s advocate

The Case for Modding in GTA V

Ratings for the game are... FREE FALLING!

Ratings for the game are… FREE FALLING!

It is true, that cheaters and hackers need to be taken down. They run the risk of ruining everybody’s time with the game. It can also lead to harassment, possible identity theft, or worse. But that does NOT mean you need to stop people from freely expressing their ideas for no monetary gain. These people are not charging for the mods. (Mostly.) Many of them are just trying to make the game even more enjoyable. And instead, it’s being perceived as a threat to the profitability of the game. This would be like saying we need to clamp down on the freedom of speech because of hate speech by neo-nazis, white supremacists, or religious extremists.

Additionally, modifications can be used as an impromptu patch of sorts. Again, we’ll use the car metaphor. Sure, you could go to a professional to get your muffler checked out. Or, you can go to your friend, who’s a mechanic anyways and ask him for some help. Just because somebody isn’t a professional, doesn’t mean they aren’t skilled and able to help. Besides, modifications are an important part of gaming culture. A lot of huge games today came from modifications. To name a few would include: The Stanley Parable, Team Fortress, Dota 2, and Counter-Strike.

And finally, we need to look at possibly the most important perspective. The player perspective on GTA V. People love playing this game. But that doesn’t mean it’s a perfect game, and players deserve to get what they’re paying for. And let’s not pretend like take-two Interactive are saints. The in-game currency for GTA V has microtransactions up to $100! So you’re telling me, players need to pay $60 for the game and then an extra $100 to get past a lot of boring grinding for money? The players, not strippers. And these players have made their voices heard.

I’ve already mentioned the 30,000+ negative reviews in less than 30 days. Some of the comments in the reviews give some honest, biting criticism.

Rondo “Hackers ruined online and Rockstar let them”

Domino’s Pizza “The singleplayer was fantastic. But between the lack of content released for single player, and the fact that Take Two took down OpenIV, the framework for the single player modding community, it’s rather obvious that the publishers are using this game as a cash grab, forcing multiplayer content updates and pushing in game currency that costs more than the game did at launch.

In short, great game, terrible (and shady) business practices, especially from an AAA dev and publisher.”

The list goes on and on. A comment in this aside from the obvious criticism towards modding practices was a petition. This petition is meant to give support for Open IV. Currently it has over 57,000 supporters. And the number continues to grow and grow. So what is your opinion? Should take to be able to protect their game as they see fit? Or should players be able to change the game to provide for the most enjoyable experience for themselves? Your opinion matters, and we would love to hear from you in the comments.

I've always been a gamer. Way back when I was sitting on the basement floor with my sister playing Spyro and Madden '99 I knew what my future was. Gaming. Now I try to squeeze as much gaming in as possible when I'm not in class at Bellarmine University.

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Are you eagerly anticipating what Absurd Ventures has in store for us in the coming years

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Activision has recently announced the establishment of a new studio, Elsewhere Entertainment, located in Warsaw. The studio has been entrusted with the exciting challenge of creating a groundbreaking AAA franchise that will captivate players with its immersive storytelling and innovative gameplay. A significant number of employees were let go by the large corporation after the completion of Microsoft’s acquisition of Activision Blizzard King earlier this year.

According to IGN, Activision made the announcement in a blog post, sharing that the team will be based in Poland with additional resources in the US. The studio has assembled a team of highly skilled individuals who have worked on acclaimed titles such as The Last of Us, Uncharted, The Witcher, Destiny, Far Cry, and Tom Clancy’s The Division.

Activision’s response to IGN’s request for a studio logo or official artwork was rather unconventional. Instead of providing the requested materials, they sent over the Cambridge University dictionary definition of the word “elsewhere.”. However, with a discerning eye, one may catch a glimpse of something lurking in the background. The publication acknowledges that, whatever it may be, it has no connection to Call of Duty. Elsewhere Entertainment has been granted full access to Activision’s extensive resources and cutting-edge tools, enabling them to further enhance their production and development capabilities. We may have to wait a while before we find out what they have in store for us.

Curious about Activision’s latest venture, Elsewhere Entertainment? Opening a new studio after numerous layoffs—is it a tasteless move or simply another harsh reality of the video game industry? Feel free to share your thoughts in the comments section below.

 

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Rockstar Co-Founder Dan Houser is currently working on the development of an exciting new ‘Open World Action-Adventure’ game

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Last year, we reported that Rockstar co-founder Dan Houser had launched a new studio called Absurd Ventures, with the aim of developing original IP for all platforms and formats. The new outfit has recently started development on a game that boasts top-notch combat and third-person action in a variety of game modes.

This information is available, as Eurogamer discovered, from a recent job listing on the developer’s website. The company is looking for more people to join their team and contribute to an “open-world action-adventure game.”. According to Eurogamer, it seems that the project they are working on is still in its early stages. They are currently in the process of hiring for important positions like lead designer, lead gameplay designer, art director, and technical director.

Absurd Venture is dedicated to crafting immersive narrative experiences across a wide range of mediums, such as games, animation, books, graphic novels, live-action, and scripted podcasts. Their mission is to create captivating worlds, compelling characters, and engaging stories that span diverse genres. The former vice president of writing at Rockstar, who co-wrote both Red Dead Redemption games, has recently joined the studio. Additionally, Lazlow Jones, a former writer and producer at Rockstar, has also come on board.

Are you eagerly anticipating what Absurd Ventures has in store for us in the coming years? Feel free to share your thoughts in the comments section below.

 

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Assassin’s Creed Shadows, the physical version, requires an online connection for installation

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Players who choose to go with a physical copy of the recently announced Assassin’s Creed Shadows will need an Internet connection in order to finish the installation. This is unlikely to pose a problem for most Ubisoft fans, but it does align with a trend that is worth mentioning. It follows a requirement that was initially introduced in 2023’s Avatar: Frontiers of Pandora and will also be the case with the upcoming Star Wars Outlaws.

As reported by VGC, pre-orders for the game are now available, and a notice on the front box art at retailers such as Best Buy and GameStop states: “Internet connection is necessary for game installation.” For Avatar, players had to install a day-one patch before being able to start the game. However, both Shadows and Outlaws come with a warning prominently displayed on the front of the box.

The lack of a clear explanation for this requirement raises concerns about the long-term preservation of the game, particularly if the servers are eventually shut down. In December, Ubisoft made the decision to delist the original The Crew, effectively ending its run. This unfortunate event may not be the last time we see a game meet a similar fate.

What are your thoughts on Ubisoft’s requirement of an online connection for the installation of its flagship games? Feel free to share your thoughts in the comments section below.

 

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