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Gaming Journalists MUST be Good at Videogames

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I wrote an opinion piece regarding my thoughts on the current state of gaming journalism. Back when I wrote the piece, I was being too mean-spirited towards my fellow colleagues in journalism across multiple outlets. However, considering that the question about “Should Gaming Journalists be good at Videogames?” still lingers. It’s about time I cleared out a few points once and for all.

I have the feeling this won’t be the last time I talk about a subject like this publicly. I had to wait until the release of Cuphead in order to make some of my points. Don’t get me wrong, I didn’t expect Cuphead to be a bad game because Dean Takahashi was bad at it. I was rather thinking about clearing out some suspicions. Like whether or not the parrying system was well implemented to how accurate and responsive the controls were.

There is one big reason why gaming journalists are expected to be good at video games. Because we are people who the gamers entrust their judgment on in order to decide whether or not a game is good. And many times before, being bad at games can cloud someone’s judgment about the experience as a whole.

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Overhype and Frustration lead to Misconception

The gaming community is a great example of this sort of stigma. See, when people aren’t good at the game, they get frustrated. And in their frustration, they tend to write a negative review about it. I remember talking to a Twitter user who didn’t find Cuphead as entertaining or great as me or everyone else found it to be. When I asked why they told me that they didn’t have fun and the game was too frustrating.

As valid as his opinion is, would it be a good idea to say that a game that had a lot of heart and soul put into it is bad because of the frustration? I have talked to other users who said that Cuphead was overhyped in regards to its difficulty.

So, who is right in this regard? The person who says the game was too hard for their liking? Or the person who said that the game was easier than expected? The problem arises when you take the experience the two users have into account.

For example, who is to say that people like me or Isaiah are veteran gamers who have known what they were doing for years? Or people like the Twitter user I talked about wasn’t a more casual gamer than anything else? The difference is, when Youtubers, Gaming Journalists or another sort of participants in modern media overstate a feature in a game. They often give a rather larger expectation of the game as a whole. Which can often lead to disappointment or frustration once these large expectations aren’t met. What’s the golden rule for a journalist?

Resultado de imagen para Crash Bandicoot N.Sane

A Gaming Journalist Must Not Create Misconceptions.

Remember that article I wrote about being too hyped over announcements? There were moments during E3 where gaming press and media praised anti-consumer practices. This is one of the reasons why people had such had expectations for games like No Man’s Sky. We all saw the interviews, the exclusive press releases, and trailers. People got hyped to the point of threatening others who saw a small fault on their precious game they didn’t have yet.

What does this have to do with Games Journalism? Well, to give you an example. Let me take you back to the time where the Crash Bandicoot N. Sane Trilogy was released. A GamesRadar writer decided to write a review about it based on her experiences at the game. Do you remember the headline for which the article became infamous for?

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And this is where the beginning of the issues comes around when it comes to Gaming Journalists and whether or not they are good at games. See, this journalist decided that the game was too hard for them and went for a miserable 7/10 (3.5/5) on her final judgment. It’s still on the “Good” category, but would it really be a deserving note for a game with the amount of polish and care it had? I mean, even with its questionable jump hitboxes, I would’ve given it an 8.

This is a shared issue, not exclusive to Game Journalists.

It’s not like Youtube influences haven’t done a few questionable things either. Nobody really talks about how there are oh-so-many Youtubers defending the horribly cumbersome Storage Capacity problem the Nintendo Switch has. While most people with common sense will agree that this is a big problem for a console with extensive 3rd Party Support. The people in the videos talk about this as “You need to buy an SD, deal with it.” or “The reason people complain is that they don’t have money.”

There are people on Youtube and Journalism alike that defend things such as Microtransactions, DLC or even Broken games. There was one example where a Youtuber named ReviewtechUSA had to talk some sense into a gamer that defended the broken and incomplete release of Street Fighter V. And it wasn’t a pretty argument to watch either.

I mention this problem with Youtubers because some people believe that YouTube users are free of the problems in Games Journalism. This should be enough proof that even that place isn’t free of dumb people who make mistakes every once in a while. However, I think there needs to be a point that Journalists need to understand.

The Gamers Expect Competent Journalists, not eSports players.

Gaming journalists think they aren’t allowed to have fun while playing the games they review. That’s far from the truth in all of the cases. We’re allowed to show how much fun we had playing/failing at the game. However, gamers expect nothing but expertise from us. We’re supposed to be qualified Professionals who know about the games we’re playing.

Yes, I mentioned before that a gaming journalist should also represent the subset audience that plays games casually. However, I think the point should be that Gaming Journalist is expected to be a bit above average at the bare minimum when they play games. How else would gamers be able to entrust their confidence unto them?

I asked for feedback to some of my readers. And they told me that they would trust a person who shows how they play the game more than a person who doesn’t. This is one of the reasons why I started to include gameplay footage on the games I review. With the exception of Jettomero because my graphics card is glitchy.

It’s also one of the reasons why I started the “Gaming Journalist Plays” series. To show that #NotAll journalists are completely helpless at games. You can take a look at it right below.

https://www.youtube.com/watch?v=5k8FMFyt4BU&t=266s

Conclusion: Gaming Journalists need a Renaissance.

Yes, the people at the top are starting to cloud everything for the up and coming next generation of journalists. I have seen enough of my peers agreeing with me on this message more than anything. This whole scandal took a really big toll on me because I had headaches and was forced into taking a small break because I didn’t want to play games anymore.

Gaming Journalism isn’t supposed to be a profession readily available to everyone who knows how to write. This should be a profession that only people who are above average in regards to gaming knowledge can be. Can there be journalists who play badly? In my opinion, no.

I don’t know if I am “Capable” enough for the people who read my articles. I don’t even know if this article is actually correct on the philosophy I believe in. However, I think I can say I’m open on feedback from my fellow readers and fans on Twitter. I’d like to continue this conversation and see how we can make Gaming Journalism evolve like it should.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

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Helldivers 2 has quickly become one of Sony’s top-selling games in the US

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Helldivers 2 proved to be a surprising success, highlighting the unpredictable nature of the gaming industry. As per Circana analyst Mat Piscatella, it currently ranks as Sony’s seventh highest grossing game in the United States to date, trailing behind a trio of Spider-Man titles, a couple of God of War games, and Ghost of Tsushima. It’s only been on the market for less than three months and is not even being sold at full price.

According to Piscatella, a significant factor contributing to the game’s success is its release on PC. He mentioned that, based on Circana’s Player Engagement Tracker, the game has consistently ranked first in terms of active users on Steam in the US since its launch, including April. The release of Helldivers 2 on both PlayStation and PC has been an extraordinary triumph.

He stated that Helldivers 2 has already become the seventh highest-grossing Sony-published game in history. Without a PC, it would not currently be considered one of the top 20 games. While I’m emphasizing the success of the PC SKU, it’s important to note that I’m not disregarding the success of the PlayStation SKU. I just wanted to clarify that. This launch has proven to be incredibly successful.

Prior to the release of Helldivers 2, Sony made it clear that they would be launching their live service-style titles simultaneously on both the PS5 and PC. The success of this approach will undoubtedly strengthen their strategic vision. It will be intriguing to witness if the company reveals official sales figures in the near future, as the title appears to be one of the platform holder’s most successful sellers to date.

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The developer of Stellar Blade for the PS5 Expressing gratitude to the fans for their unwavering support amidst a recent controversy surrounding censorship

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Shift Up, the Korean developer, seems to be reconsidering its contentious alterations to the Stellar Blade outfit. In a message to fans, they have urged everyone to stay tuned for updates and expressed gratitude for the passionate feedback from players. For those who may not be aware, a petition gained significant attention over the weekend when gamers discovered changes made to a few of the game’s costumes through a day-one patch.

The launch day update includes a fantastic New Game + mode, but some players were disappointed by the changes made to protagonist Eve’s outfit. These alterations sparked debates about censorship. Director Hyung-Tae Kim later clarified that this was the studio’s original vision, but he acknowledged that it may require further persuasion to win over users. Internal discussions were also underway to address any concerns.

There is no definitive confirmation regarding the reversal of the outfits, but considering the language used in the statement and the widespread controversy surrounding the alterations, it is highly likely that a future patch will restore the original costumes. If you want to get a sneak peek at all of Eve’s different outfits and learn how to unlock them, be sure to take a look at our comprehensive guide, All Outfits and How to Get Them.

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Will Stellar Blade be available for PC?

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It’s quite possible. Fans all over the world are interested in Shift Up’s highly anticipated action-adventure game, Stellar Blade. With its captivating post-apocalyptic setting reminiscent of Nier and a compelling protagonist named Eve, it’s no wonder the game has generated such widespread attention.

The game consistently impresses with its stunning visuals and high-octane action, leaving players in awe with each new trailer.

Yet, just like other noteworthy second-party and third-party game releases, fans are pondering: Will Stellar Blade be available on PC?

In this article, we delve into the details to determine the platform availability of the highly anticipated title.

Will Stellar Blade be available on PC? Allow me to provide you with the answer.

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Unfortunately, Stellar Blade will not be available on PC, at least not initially. Currently, the game is only available on PlayStation 5 starting on April 26, 2024.

Regrettably, it appears that there is no indication of a potential PC release for Stellar Blade in the future. In most cases, trailers for PlayStation timed-exclusive titles conclude with a disclaimer that specifies the duration of their exclusivity.

In the Final Fantasy 7 Rebirth launch trailer, it is explicitly stated that the game will only be accessible on other platforms starting on May 29, 2024.

Regrettably, when it comes to the stellar blade, there is no indication of such.

It’s important to note that Sony Entertainment Interactive published Stellar Blade, unlike Final Fantasy 7 Rebirth. This means that the chances of it being released on PC or other platforms in the near future are even slimmer.

However, it is worth noting that there is a chance the game might be released on PC in the future, given PlayStation’s track record of bringing their exclusive titles to the platform. However, it could be a while before this comes to fruition.

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