Pay-to-Win, the bane of PC gamers has started its invasion of the console market & it’s likely going to continue taking over
Pay-to-Win is considered a dirty word by a large portion of the PC gaming market, hardcore PC gamers have despised the method since it first appeared. Unfortunately for those PC gamers they’ve all but lost their battle against pay-to-win, with it taking over huge chunks of the market. Console gamers on the other hand have avoided the problem all together until recently when it made a jump into their neck of the woods. AAA titles and publishers have begun to push it onto the console market.
A prime and recent example of pay-to-win working its way onto consoles was Mortal Kombat X and its in-game store. Fans of the Mortal Kombat series will first think of the $4.99 charge for Goro who is among the strongest fighters in the series. Hidden in that store are items that take away far more of the games challenge than being able to buy a powerful fighter. Players can purchase all of the items that can be found in the game’s krypt maze for $19.99 instead of having to earn koins and hunting each one down.
That is only a recent example of course, it’s nowhere near the only place the pay-to-win system has made a beach head in the console market. Its true form is in DLC items such as weapons and armor pieces that offer those willing to pay extra additional power. Those DLC items started out as something only for single player campaigns but that role is beginning to expand. A move that AAA publisher EA told gamers they should prepare themselves for this year. EA CEO has said the pay-to-win system is coming to consoles and console gamers need to accept that.
Should they simply lie down and accept the bane of PC market without a fight? It wouldn’t take polls or questionnaires from across the net to gain an answer for that question. Pay-to-win is sure to be as unpopular on consoles as it’s been on PC, yet that will do nothing to slow down its take over. Day one DLC and season passes have been equally unpopular with console gamers yet they’ve become the standard for major titles.
The only reason that they’ve hit that level of success is because despite how unpopular they are with the hardcore gamers they still sell incredibly well. The same can be said of pay-to-win items in MMOs on the PC market. That changes the question from should gamers try to fight back against these changes or accept that they are here to stay and simply ignore them? It’s a question that simply can’t be ignored any longer by PC or console gamers; instead they need to face it head on.