In this episode of Arrow following the exploits of Star City’s Emerald Archer, there is actually very little archery. The episode picks right up where last week’s ended with Oliver and Felicity knocked back by an explosion set by Prometheus at their terminal. Oliver and Felicity are knocked more or less out of commission for most of this episode. The blast was an EMP that disables the chip in Felicity’s spine that allows her to walk. On the other hand, Oliver seriously injures himself after falling down the elevator shaft trying to escape. After much struggling, Team Arrow manages to break them out with the help of some upgraded T Spheres courtesy of ARGUS. The episode ends with Oliver and Felicity making amends and Prometheus finding Oliver’s son at his bus stop after school.
While this episode was light on plot, it was very heavy on character development which is where Arrow shines. The focus of this episode was on Oliver and Felicity. While I thought it would be annoying dangling another will-they-won’t-they story over the viewers, it was handled very well.
We always knew Felicity’s motivations from the get go as to why she broke off their engagement, but this episode clears up a few things on Oliver’s end. Oliver had never fully trusted Felicity before, but he always used the same excuse. He didn’t want her to become like him, which Felicity points out as being incredibly hypocritical. However, he himself finally understood why he didn’t want that when Prometheus kidnapped and tortured him a few episodes back. Prometheus broke Oliver by making him admit that he used to kill not because he had to but because he genuinely enjoyed it. While incredibly dark, it was a very well-written moment that the writers seemed to forget at the end of the next episode. It eventually comes back here with Oliver fessing up to Felicity, who he finally trusts with this information. Instead of backing away in horror, she brings him back to his senses showing him that anything he “admitted” to Prometheus in that time was coerced through torture and not true.
What didn’t work in this episode was the resolution of that character development. Oliver and Felicity had grown as characters to the point that they were able to have this adult conversation after over a year of ignoring it. However, Felicity ends the conversation of them getting back together on the equivalent of a “maybe”. This shows that not only is this will-they-won’t-they story going to continue even longer, it probably won’t go anywhere. This is a huge waste of the audience’s time and patience and negates a lot of the character development they just had in the very same episode.
I have mixed feelings about this episode. For one the episode was incredibly well acted and shot and the character development was nice to see. However, it felt like a waste of time since most of it won’t be applicable to the plot of the rest of the season. I’d still say overall it was a good episode, but it was definitely one of the weaker ones in this stellar fifth season of Arrow.
Trailer for Next Week’s Episode:
Gaming
Ubisoft says that future Assassin’s Creed games will need more time to be made
As Assassin’s Creed Shadows is about to sneak up on people in November, Ubisoft says that the time between developing games needs to be longer to find the “right balance.” Shadows has been in development for four years, longer than any other game in the series up to this point. That includes the huge open-world epics Assassin’s Creed Odyssey and Assassin’s Creed Valhalla.
Shadows lead producer Karl Onnée (thanks, GamesIndustry.biz) says that the latest AC game took 25% longer to make than Valhalla. He says this is necessary to keep the quality of the series that it is known for: “It’s always a balance between time and costs, but the more time you have, the more you can iterate.” You can speed up a project by adding more people to it, but that doesn’t give you more time to make changes.
Onnée says this has as much to do with immersion and aesthetics as it does with fixing bugs and smoothing out pixels. This is because the development team needs time to learn about each new historical setting: “We are trying to make a game that is as real as possible.” We’re proud of it, and the process took a long time. In feudal Japan, building a house is very different from building a house in France or England in the Middle Ages. As an artist, you need to learn where to put things in a feudal Japanese home. For example, food might not belong there. Get all the information you need and learn it. That process takes a long time.”
You’ll have to wait a little longer for Ubisoft to work on each game. Are you okay with that? In what part of Shadows are you now? Is it interesting to you? Leave a comment below and let us know.
Gaming
You can now pre-order Lollipop Chainsaw RePOP on PS5
You can now pre-order Lollipop Chainsaw RePOP, a remaster that Dragami Games and Capcom both created. You can now pre-order the PS5 game on the PS Store for $44.99 or £39.99. If you have PS Plus, you can get an extra 10% off the price.
The company put out a new trailer with about three minutes of gameplay to mark the start of the pre-order period. Lollipop Chainsaw RePOP is a remaster of Grasshopper Manufacture’s crazy action game from 2012. You play as Juliet, a high school student who fights off waves of zombies.
The remaster adds RePOP mode, an alternative mode that swaps out the blood and gore for fun visual effects. It also adds a bunch of other features and improvements that make the game better overall. You can expect the graphics and sound to be better as well.
The game will now come out on September 12, 2024, instead of September 12, 2024. Are you excited to get back to this? Please cheer us on in the section below.
Gaming
This Call of Duty: Black Ops 6 zombies trailer is way too expensive
Is there really anyone who is following the story of Call of Duty’s zombie mode? We’ve known about the story in a vague way for a while, but we couldn’t tell you anything about it. It looks like the “Dark Aether” story will continue in Black Ops 6, but we don’t really know what that means.
For those of you who care, here is the official blurb with some background: “Requiem, led by the CIA, finally closed the last-dimensional portal, sending its inhabitants back to the nightmare world known as the Dark Aether, after two years of fighting zombie outbreaks around the world during the Call of Duty: Black Ops Cold War timeline.”
Wait, there’s more! “Agent Samantha Maxis gave her life to seal this weird dimension from the inside out.” Even worse things were to come: senior staff members of Requiem were arrested without a reason by the Project Director, who turned out to be Edward Richtofen.
Black Ops 6 will take place about five years later, and it looks like it will show more about Richtofen’s goals and motivations. The most important thing is that you will probably be shooting an unimaginable number of zombies in the head. This week, on August 8, there will be a full reveal of the gameplay, so keep an eye out for that.
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