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Battlefront II has Removed Microtransactions, So What?

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Battlefront

Star Wars Battlefront II, boy, I am sick and tired of talking about this game. This is a game that is plagued with bugs, graphical issues and even presented the worst alternative to Loot Boxes I have ever seen. But some players love to jump in and defend that like it’s nothing else, and I am here trying to warn them that they are at risk like a fool.

It all culminated today when one of the representatives from Dice, an EA Subsidiary, mentioned that the Microtransactions in general would be removed. So yeah, the Battlefront II loot boxes are gone, so what?

You don’t realize this is temporary. EA won’t give up on sucking money from others.

Electronic Arts is as greedy as any company can get, people. This isn’t a company that will give up on trying to find ways to go after players’ wallets. I mean, the fact that they terminated their Loot Boxes is because Disney practically forced them to.

I mean, we are talking about the game that was about to be investigated by a Belgian organization. We’re talking about the game that literally everyone hates and had the worst attempt at damage control I’ve ever seen.

Star Wars Battlefront II’s loot box retirement doesn’t mean victory for the microtransactions detractors. It just means that Electronic Arts is making a strategic retreat before coming back with way more advanced weaponry.

It’s way too late to Stop Loot Boxes and their success now. No matter how much people would love to think otherwise, they are here to stay. The fact that this absolute cancer to gaming is already on an advanced stage and got removed from one game doesn’t mean it’s time for party.

The Games as a Service model has been completely abused by developers like EA and Monolith. Oh yeah, have you forgotten that Call of Duty: WWII, Middle Earth: Shadow of War and Overwatch still have Loot Boxes and microtransactions? Alongside games like Need For Speed: Payback, Forza Motorsport 7 and others?

Heck, there’s already talk at EA and Dice about how they are going to implement microtransactions again. Not even a single day passed and we already are seeing that these things are gonna come back. Let’s just face it, EA simply won’t give up and find another way to suck up other people’s money.

Boxes

The game is a piece of rubbish anyway.

Have you even played Star Wars Battlefront II? I avoided having to buy it and waited for Jim Sterling to play the game. Unsurprisingly, I found out that the game has unbearable graphical and performance glitches.

Great, the sequel to the most panned video game in history hasn’t learned from its mistakes. What a shocker, especially considering that the developers were too focused on making their awful pay-to-win scheme instead of, you know, fixing the goddamned game to begin with.

Even without the fact that this game has so many exploits that would make Smash Bros Melee blush. The game is just too unbalanced to be played (Let alone taken) seriously at any level no matter which you think. If you think this is eSports material, you are delusional.

I am not too well-versed into Star Wars to talk about how much inaccuracies there are in the game. But I have heard from friends and other fans of the franchise that some ships and heroes are given more credit than they should. But, that’s unreliable because it’s testimony so, bleh.

This is a game I am so glad I skipped over instead of having to play it, and you’ll bet your ass that these issues will be fixed. Not for the sake of the players, no, but to appease the chairmen and investors.

Not everything is doom and gloom though, some fighting sequences seem awesome. But just the fact that the game has one or two moments that make it stand out doesn’t mean it’s a good game. It’s simply a grind-fest that doesn’t have a microtransaction model (For now).

Belgium

Playing Devil’s Advocate for a Second.

Let’s address the elephant in the room. When I covered the article that mentioned the Loot Box system being too popular to be terminated. I got curious when Glixel made mention that Loot Boxes could be handled well.

I looked back on Overwatch and remembered the argument I’m so sick of hearing “It’s just cosmetic”. But why does it work so well on this regard when Battlefront II couldn’t get away with it?

I started taking things onto a different perspective, and I noticed that Overwatch does handle this better. While I’d rather have NO Loot Boxes in sight, at least Overwatch offers no DLC, no Season Passes and every update and character addition is free of charge. Not to mention, this is done heavily to support the eSports players and their divisions.

I mean, if we really are going to have to deal with this sort of microtransactions from now on. Then, how about just taking out every single bit of paid content and keeping the Loot Boxes for cosmetic items only? Heck, this was the original idea for Battlefront II‘s development

I mean, it’s still a scummy strategy that resembles gambling. But (minus a few exceptions which are respectable) every company and it’s subsidiary wants to try their heads into Loot Boxes. So, once again, an alternative that allows players to support the game because they want to is good.

I mean, just look at the REQ packs in Halo 5, people bought them because they wanted to help others. Not so much for the benefits in the packs themselves, which are pretty lackluster if you ask me. Again, I’m not saying we should have them, but we can reach a compromise that can appease both consumers and publishers. I’d suggest watch this essay by Cleanprincegaming.

https://www.youtube.com/watch?v=nookkjCSHUs

Returning to the question in the title.

So, once again I ask. Battlefront II removed the Loot Boxes and microtransactions, So what? The game is still broken, we have loot boxes and such in many other games and their implementation is abusive. EA is gonna return into a microtransaction scheme regardless of whether or not we like it.

And the sad part is that we are going to have to live with this now. So, if we can’t reach an agreement where these dreaded cancer tumors can go back to hell. We can at least reach a compromise that we can all agree on.

Or, you know, the gaming community can insult me for getting X detail wrong. Or for saying that I am a Loot Box advocate despite only defending it once through this article, whichever works. But the point is, things still need to be done regardless of this temporary setback. Especially in the rise of the Games as a Service model which people love to take out of context.

I always wanted to be a journalist who listens. The Voice of the Unspoken and someone heavily involved in the gaming community. From playing as a leader of a competitive multi-branch team to organizing tournaments for the competitive scene to being involved in a lot of gaming communities. I want to keep moving forward as a journalist.

Gaming

Gran Turismo 7 Update 1.46 introduces an exciting addition to the roster of exclusive cars available in the PS5 and PS4 racing game

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Gran Turismo 7 has just received an exciting update to version 1.46 on both PS5 and PS4. This latest update introduces a unique addition to the game: the Škoda Vision Gran Turismo, a car that you won’t come across in any other game. Škoda makes its debut in the franchise with a visionary study of a single-seater, all-electric racing concept car, designed exclusively for the Polyphony Digital racer.

Once you’ve downloaded update 1.46, you’ll have the opportunity to test drive not one but two additional cars: the AFEELA Prototype 2024 and the iconic Chevrolet Chevelle SS 454 Sport Coupe ’70. Get ready for an exhilarating ride! Watch as they take to the track in the video above.

Additionally, the update introduces a new menu for players to tackle in the GT Café. At Collector Level 38, players have the opportunity to delve into the fascinating world of Ferrari 12-cylinder engines, gaining knowledge and expanding their collection. In World Circuits, players can look forward to exciting new events such as the Japanese Clubman Cup 550, the American FR Challenge 550, and the Vision Gran Turismo Trophy. For all the avid fans of Photo Mode, there’s an exciting opportunity to explore the captivating city of San Diego in a brand new Scape.

What are your thoughts on the latest update for Gran Turismo 7? Feel free to leave your thoughts in the comments section.

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ReFantazio Takes a Different Approach to Romance, Setting Itself Apart from the Persona Games

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Atlus’ highly anticipated RPG, Metaphor: ReFantazio, appears to incorporate familiar systems reminiscent of the developer’s acclaimed Persona series. The game features turn-based battles that heavily rely on exploiting enemy weaknesses. Additionally, players have the ability to summon warrior spirits during combat. However, the most significant aspect of this game, which will be discussed in this article, is the bonding system. Through this system, players can spend time with important characters and gain deeper insights into their personalities and stories.

In contrast to the Persona games, the bonding system ends at that point. Unfortunately, players will be unable to pursue romantic relationships with their beloved waifus, which may come as a disappointment to those who have developed strong feelings for Hulkenberg, the party’s charismatic red-haired elven knight.

According to Siliconera, the absence of romance came up during a recent question and answer session. Atlus emphasized the continued opportunity to develop meaningful relationships with your allies while also introducing additional narratives through substories. In addition, familiarizing yourself with the supporting characters will grant you access to new archetypes, which serve as the game’s character classes.

In the Persona games, romance is not obligatory; rather, it serves as a means to customize your playthrough. However, it is quite unexpected that Metaphor has chosen not to pursue such a venture, considering the significant amount of discussion it typically generates!

Were you anticipating any romantic elements in Metaphor? If you’re not satisfied with your pre-order, feel free to share your thoughts in the comments section below.

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Shift Up unveils the intriguing details behind the physical packaging of Stellar Blade for the PS5

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It appears that many

are eagerly anticipating the launch of the highly anticipated PS5 exclusive, Stellar Blade. Shift Up, the developer, has shared a lengthy video showcasing the “secrets” found in the physical box of the game for PS5. From what we can gather, these secrets include a reversible cover/dust jacket and a download code for cosmetic items.

We must clarify that while we do appreciate the variant cover, it may be more appealing than the game’s standard art. However, it is not something we would typically classify as a “secret.”. However, what’s interesting is that Shift Up has confirmed through the comments section that this will be the case in all regions. Additionally, the visually striking action RPG will remain uncensored worldwide.

It’s refreshing to witness a developer going the extra mile for physical collectors, and it’s evident that the developer is determined to leave a favorable mark in the console realm. Stellar Blade is set to make its highly anticipated debut this Friday, April 26th, exclusively on the PS5.

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